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Windows' pointer speed


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  • Wizard
Posted
3 hours ago, Wheaks said:

@DPI Wizard Why is the lower the resolution the faster the pointer?

The pointer moves 1 pixel for each count the mouse sends (at the default WPS), and when you lower the resolution the pixels gets bigger resulting in the pointer moving faster across the monitor.

Posted
44 minutes ago, DPI Wizard said:

The pointer moves 1 pixel for each count the mouse sends (at the default WPS), and when you lower the resolution the pixels gets bigger resulting in the pointer moving faster across the monitor.

How big is a pixel for 1080p?

Posted
1 hour ago, DPI Wizard said:

The pointer moves 1 pixel for each count the mouse sends (at the default WPS), and when you lower the resolution the pixels gets bigger resulting in the pointer moving faster across the monitor.

Does that mean if for example I used 1280x720 (16:9 stretched) the sensitivity will be different to native 1920x1080 although they have the same aspect ratio?

  • Wizard
Posted
Just now, Badmon said:

Does that mean if for example I used 1280x720 (16:9 stretched) the sensitivity will be different to native 1920x1080 although they have the same aspect ratio?

For the pointer yes, for sensitivity in games typically no, as they rely on how many degrees you turn and are not related to your resolution. There are a few exceptions though, where the game is directly affected by the resolution.

Posted
49 minutes ago, DPI Wizard said:

For the pointer yes, for sensitivity in games typically no, as they rely on how many degrees you turn and are not related to your resolution. There are a few exceptions though, where the game is directly affected by the resolution.

Are the pixel size of h&v different because there is no aspect ratio of 1:1?

  • Wizard
Posted
1 minute ago, Wheaks said:

Are the pixel size of h&v different because there is no aspect ratio of 1:1?

No, they are usually square. The aspect ratio is the ratio between the horizontal and vertical pixel amount, not their size.

Posted
3 minutes ago, DPI Wizard said:

No, they are usually square. The aspect ratio is the ratio between the horizontal and vertical pixel amount, not their size.

what about stretched from 16:9 to 16:10?

  • Wizard
Posted
1 minute ago, Wheaks said:

Does a native res means that the pixels size will always be the same no matter the aspect ratio?

It means that the resolution in the game/Windows is the same as the resolution of the monitor.

Posted
3 minutes ago, DPI Wizard said:

It means that the resolution in the game/Windows is the same as the resolution of the monitor.

Why is the total pixels different?

  • Wizard
Posted
Just now, Wheaks said:

1920x1080=2073600
but in game it is different

The total pixels you view in a game is a bit complicated to calculate because they stretch more and more towards the edges, the formula I gave you earlier was the total counts for a 360 rotation, not what you see.

Posted
51 minutes ago, DPI Wizard said:

That will result in slightly taller rendered pixels and a very fuzzy image as they won't fit the monitor pixels :)

Do slightly taller pixels affect anything or just visual?

  • Wizard
Posted
Just now, Wheaks said:

Do slightly taller pixels affect anything or just visual?

When you stretch one aspect ratio to fit another you will also get a different horizontal and vertical sensitivity.

Posted
2 minutes ago, DPI Wizard said:

When you stretch one aspect ratio to fit another you will also get a different horizontal and vertical sensitivity.

what is the differences between 1728x1080 and 1920x1080 (native)?

Posted
5 minutes ago, DPI Wizard said:

This question is a bit vague, the difference is their aspect ratio... What do you mean?

Are the pixels size of h&v same on native res?

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