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Convert CSGO to Apex 4:3 corretly


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Posted
12 minutes ago, DPI Wizard said:

Yes, because the conversion setup perfectly matches how the game scales the scopes, you get a zoom sensitivity of 1.

Haha, took some time but i finally got the hang of it! Cant believe ive been using the calculator wrong for so many months damn.. Embarassing

Posted (edited)
On 8/11/2021 at 10:51 PM, DPI Wizard said:

Yes, because the conversion setup perfectly matches how the game scales the scopes, you get a zoom sensitivity of 1.

The only thing I need to wrap my head around now is why we focus so much on the vertical monitor distance when whats important is the horizontal when you flick. Or is there somekind of magic happening behind the scenes when u type in the correct vertical distance to the horizontal flick aspect?

 

For instance, seeing as m_yaw sets left and right sensitivity maybe changing the % in the vertical monitor distance allows you to compensate and yet give you the same 1:1 ratio sens on 16:9 in apex for instance? Like this
https://www.mouse-sensitivity.com/?share=e5832a9dff74a91bcfcea70671977e94

 

and if a game automatically turns 4:3 to black bars. Do i still pick res as 1920x1080 if my monitor is that res but what fov type do I select 4:3 and everything else as normal?

Edited by marmanoff
Posted (edited)
On 11/08/2021 at 23:17, marmanoff said:

why we focus so much on the vertical monitor distance when whats important is the horizontal

you can´t split those each vertical number correlates with a horizontal number and you NEVER strictly move on 1 axis there always is x and y

mdv 0% and mdh 0% are identical since it matches the " middle of the screen"

mdv 133% is close to 75% mdh ( when on 16:9)

mdv 133% is close to 100% mdh  (when on 4:3 aspect )

since they match a specific point on the screen that simply changes its position dependign on your aspect ratio

----

i generall leave my resolution on 1920x1080 and select the  aspect ratio that is the closest to what i use

although i must add that i dont use crutches so i dont do stretched res and useless stuff like that

 

Edited by fortunate reee
  • Wizard
Posted
On 8/11/2021 at 11:17 PM, marmanoff said:

The only thing I need to wrap my head around now is why we focus so much on the vertical monitor distance when whats important is the horizontal when you flick. Or is there somekind of magic happening behind the scenes when u type in the correct vertical distance to the horizontal flick aspect?

The only reason is that it is consistent between aspect ratios. Say you go from 16:9 to 21:9, if you use MDH 100% you will get a "different" sensitivity since the match is now to the edge of the 21:9 monitor instead of the 16:9 (so it will be faster).

If you instead use MDV 178%, the 16:9 portion of the 21:9 monitor will be exactly the same as your old 16:9 monitor, keeping it more consistent.

Posted (edited)
On 8/13/2021 at 10:06 AM, fortunate reee said:

you can´t split those each vertical number correlates with a horizontal number and you NEVER strictly move on 1 axis there always is x and y

mdv 0% and mdh 0% are identical since it matches the " middle of the screen"

mdv 133% is close to 75% mdh ( when on 16:9)

mdv 133% is close to 100% mdh  (when on 4:3 aspect )

since they match a specific point on the screen that simply changes its position dependign on your aspect ratio

----

i generall leave my resolution on 1920x1080 and select the  aspect ratio that is the closest to what i use

although i must add that i dont use crutches so i dont do stretched res and useless stuff like that

 

 

On 8/13/2021 at 11:20 AM, DPI Wizard said:

The only reason is that it is consistent between aspect ratios. Say you go from 16:9 to 21:9, if you use MDH 100% you will get a "different" sensitivity since the match is now to the edge of the 21:9 monitor instead of the 16:9 (so it will be faster).

If you instead use MDV 178%, the 16:9 portion of the 21:9 monitor will be exactly the same as your old 16:9 monitor, keeping it more consistent.

 

I read what both of you said and I also read this on the internet.

"The 16:9 aspect ratio creates a frame that's 78% wider than it is tall. The 4:3 aspect ratio, on the other hand, creates a frame that's 33% wider than it is tall. The difference between these two aspect ratios is that 16:9 records more information horizontally, while 4:3 records more vertically."

Does this mean when making conversion between aspect ratios. I change from MDH or MDV depending on the ratio im converting from and to?

Lets assume I want to try to make one of these conversions. Converting from 4:3 to 16:9 I would use MDV or MDH?
Lets assume I want to try to make one of these conversions. Converting from 16:9 to 4:3 I would use MDV or MDH?


When doing both of these conversions, we do have the percentage aswell in the description. Could you make me an example on the calculator just to show me for both cases how you would do it so I fully understand how to operate the calculator in the future.
 

 

Edited by marmanoff
  • Wizard
Posted
9 minutes ago, marmanoff said:

The difference between these two aspect ratios is that 16:9 records more information horizontally, while 4:3 records more vertically."

This is not always true, it depends on how the game scales FOV. For CSGO the 4:3 portion of the image stays the same regardless of aspect ratio so the vertical information is constant while the horizontal is extended.

However for a game like Overwatch set to FOV 103 means that the horizontal FOV is fixed to 103, so regardless of aspect ratio your horizontal "information" will be constant while the vertical changes.

9 minutes ago, marmanoff said:

Does this mean when making conversion between aspect ratios. I change from MDH or MDV depending on the ratio im converting from and to?

Your conversion method is unrelated to the aspect ratio, it should be based on the method you prefer. The calculator will make sure it is correct if you enter all the correct information. 

Posted (edited)
6 minutes ago, DPI Wizard said:

This is not always true, it depends on how the game scales FOV. For CSGO the 4:3 portion of the image stays the same regardless of aspect ratio so the vertical information is constant while the horizontal is extended.

However for a game like Overwatch the horizontal FOV is fixed to 103, so regardless of aspect ratio your horizontal "information" will be constant while the vertical changes.

Your conversion method is unrelated to the aspect ratio, it should be based on the method you prefer. The calculator will make sure it is correct if you enter all the correct information. 

I can relate to fovs being fixed and all but the third part is where it gets tricky for me and its hard taking all this in without seeing an example on the calculator. For instance, could you make a conversion from CSGO hipfire  and zoom multiplier to Apex ALL (hipfire and scopes) with the following settings and share it?

CSGO
sens: 2
zoom: 1.12
native: 1920x1080
dpi: 400
fovtype: 4:3
 

Apex
native 1920x1080
fov 90
fovtype hdeg 16:9 (im guessing)

Edited by marmanoff
Posted (edited)

Sorry made an edit :D. We do really need a new guide on youtube which can in better detail explain these things as you go along. Because what you've made so far makes sense but you should just make a full tutorial using the calculator so the majority of us dont need to ask these questions on forum and if we do we can just get the link and understand everything alot better.

Edited by marmanoff
  • Wizard
Posted
1 minute ago, marmanoff said:

But seeing as im changing aspect ratio, shouldnt monitor distance be a better choice for hipfire aswell?

Ah, you didn't specify change in aspect ratio :) FOV Type is not related to aspect ratio, it is just related to how the game calculates FOV.

If you're using 4:3 stretched, this would be more correct: https://www.mouse-sensitivity.com/?share=a685f31159bdb75ca87e1cfea6652178

Posted
5 minutes ago, DPI Wizard said:

Ah, you didn't specify change in aspect ratio :) FOV Type is not related to aspect ratio, it is just related to how the game calculates FOV.

If you're using 4:3 stretched, this would be more correct: https://www.mouse-sensitivity.com/?share=a685f31159bdb75ca87e1cfea6652178

If im not mistaken aspect ratio and res are taken straight from monitor, only thing you select is the fov and fovtype from ingame right?

  • Wizard
Posted
3 minutes ago, marmanoff said:

If im not mistaken aspect ratio and res are taken straight from monitor, only thing you select is the fov and fovtype from ingame right?

The native aspect ratio is taken from the resolution, but if you force a different aspect ratio like 4:3 stretched to 16:9, you need to select "4:3 Stretched" under Aspect Ratio.

It is only necessary to change FOV Type if you want to convert from another type. Say want the same FOV in Apex as in CSGO, then you do this and set the FOV in Apex to the "Config FOV" in the output: https://www.mouse-sensitivity.com/?share=270dec46e261ec130cc9de69115874e6

Posted (edited)
2 minutes ago, DPI Wizard said:

The native aspect ratio is taken from the resolution, but if you force a different aspect ratio like 4:3 stretched to 16:9, you need to select "4:3 Stretched" under Aspect Ratio.

Lets say I use 1920x1080 default on my monitor. I start up CSGO. My res ingame is 1024x768. Then in the calculator i select 4:3 stretched on aspect ratio right or do I select native? Would be nice to hover over the information boxes on the calculator and have some short detail description to further explain stuff. Could be a good idea for a future implementation along with a new youtube video. That show these advanced mouse conversions from aspect ratios, res and MDV, MDH depending on what you change etc..

Edited by marmanoff
  • Wizard
Posted
Just now, marmanoff said:

Lets say I use 1920x1080 default on my monitor. I start up CSGO. My res ingame is 1024x768. Then in the calculator i select 4:3 stretched on aspect ratio right or do I select native?

Then you select 4:3 Stretched if it is stretched to the edges, or 4:3 black bars if it's 4:3 in the middle of the monitor with black bars on the side.

  • Wizard
Posted
2 minutes ago, marmanoff said:

Then this should be correct, and its excatly the same

https://www.mouse-sensitivity.com/?share=420bf2c547e2bea91824eef21d65cb30

Since this is using vertical FOV to match, it doesn't change. It would be more correct in this case to use MDH 75%, which results in this:

https://www.mouse-sensitivity.com/?share=39f1b61e1d0a4b699e5b62a998967763

An update to make this more consistent is coming later!

Posted
Just now, DPI Wizard said:

Since this is using vertical FOV to match, it doesn't change. It would be more correct in this case to use MDH 75%, which results in this:

https://www.mouse-sensitivity.com/?share=39f1b61e1d0a4b699e5b62a998967763

An update to make this more consistent is coming later!

Sounds really good and its really needed. Been using this calculator for 5 months and I never get the right sens and my hands arent getting used to the sensitivities when im switching games either. Just take us for idiots and make it as simple as possible, on top of that, add information when you hover over the label information on the calculator aswell as a new youtube video with decent instructions. There's not a single legit youtube video that shows you how to use the calculator and those who have made attempts have comments written all over the comment section where people are typing stuff like "its complicated" and "I didnt get the right sens". I believe in this site and I know its legit but its just hard for us who havent developed it to know how to use it properly without it being simplified alot.

Posted (edited)

After paying for several months here without any success to feel like im matching my sensitivity from CSGO to any game, mostly because of my own incompetence in how conversions are made due to the complicity behind them I've decided to unsubscribe to the website for now untill it becomes more simple to use.

After everything I've learned here I feel like Im still missing something because the conversions dont feel right. Could be many factors and could be because the FOV between the games cant be same both horizontal and vertical, maybe the fov is static in some other games but for now I just feel like it's too much to learn to use the product.

I want to pay and make conversions, without the need to learn too much as I have these months as a subscriber. I will however return when these updates will come back with hopes that the calculator will be a simpler tool to master even for those who don't want to spend alot of time here on this forum posting in search of an answer.

It's a good tool and a good idea and I hope it will work better for me after the update. Is there an official date when that would be?

Edited by marmanoff
  • Wizard
Posted
4 minutes ago, marmanoff said:

Is there an official date when that would be?

It will be in the next major update that is being worked on right now, but no ETA as of yet. Note that this change won't necessarily be of any significance depending on your setup. The change will be that the option "Native" under Aspect Ratio will be renamed "Ignore" since it technically ignores the aspect ratio in the sensitivity calculation (but not the FOV) and assumes everything is as physically the same. The new "Native" option will correct for aspect ratio change in the calculation.

As an example when converting from 4:3 to 16:9 using MDH 100%, the calculator now converts from 100% of 4:3 to 100% of 16:9. The correct way would be to convert to 75% of 16:9 instead, so this example should result in the same ADS sensitivity for both input and output: https://www.mouse-sensitivity.com/?share=aa2754ffc50112185be46d03e6257d0d

Posted
3 minutes ago, DPI Wizard said:

It will be in the next major update that is being worked on right now, but no ETA as of yet. Note that this change won't necessarily be of any significance depending on your setup. The change will be that the option "Native" under Aspect Ratio will be renamed "Ignore" since it technically ignores the aspect ratio in the sensitivity calculation (but not the FOV) and assumes everything is as physically the same. The new "Native" option will correct for aspect ratio change in the calculation.

As an example when converting from 4:3 to 16:9 using MDH 100%, the calculator now converts from 100% of 4:3 to 100% of 16:9. The correct way would be to convert to 75% of 16:9 instead, so this example should result in the same ADS sensitivity for both input and output: https://www.mouse-sensitivity.com/?share=aa2754ffc50112185be46d03e6257d0d

Just one question.

 

Converting from 4:3 to 16:9 the correct way would be to convert to 75% of 16:9 u say. However we use the logic in my conversions to use 133.3333.

Why is that and could that be a reason why my conversions have been so off somehow? And flicking is done horizontally in most games, why would I be converting my vertical multiplier. That might have been a reason why I also always felt off. I dont know.

  • Wizard
Posted
1 minute ago, marmanoff said:

Just one question.

 

Converting from 4:3 to 16:9 the correct way would be to convert to 75% of 16:9 u say. However we use the logic in my conversions to use 133.3333.

Why is that and could that be a reason why my conversions have been so off somehow? And flicking is done horizontally in most games, why would I be converting my vertical multiplier. That might have been a reason why I also always felt off. I dont know.

Using MDV 133.3333% instead of MDH 75% circumvents the issue, and is the correct way of doing it for now when not using stretched resolutions. The fact that you mostly aim horizontally in the game is irrelevant though, the goal is to keep the conversion consistent.

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