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Back 4 Blood


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  • Wizard
Posted
55 minutes ago, sc0zz said:

Affected by: FOV: (Monitor Distance Horizontal 100%)

what exactly does that mean for me when converting a sensitivity say from  BF3 when using these settings?

Must I change my ads and scope fields or can I leave them?

What it means is that if you change FOV, the 360 distance will also change.

You don't need to consider this at all though, the calculator does the magic for you.

 

Posted (edited)
27 minutes ago, DPI Wizard said:

What it means is that if you change FOV, the 360 distance will also change.

You don't need to consider this at all though, the calculator does the magic for you.

 

Thanks. I am aware that the fov changes the sensitivity in UE4 games. I come across it a lot but you have specifically put Monitor Distance Horizontal, where as I use vertical for ads etc (no reason for that, I think I was told to once) - but it appears that ads and scope sens doesn't change if I change the second field to monitor distance horizontal, so I just wondered why it was specified. Did you just mean that the game uses horizontal FOV?

Also can you clarify that only two decimal places can be entered if your sens is 10+? I assume that if somehow you could get 100+ (40 dpi? :P) it would be 1 decimal then.

Edited by sc0zz
  • Wizard
Posted
2 minutes ago, sc0zz said:

Thanks. I am aware that the fov changes the sensitivity in UE4 games. I come accross it a lot but you have specifically put Monitor Distance Horizontal, where as I use vertical for ads etc (no reason for that, I think I was told to once) - but it appears that ads and scope sens doesn't change if I change the second field to monitor distance horizontal, so I just wondered why it was specified. Did you just mean that the game uses horizontal FOV?

It's specified just for information (and is unrelated to what you use to convert). This is how the game scales the sensitivity with the FOV, so Monitor Distance Horizontal 100% means that if e.g. the horizontal FOV is halved, the 360 distance is doubled.

Some games do scale sensitivity to vertical FOV even though they use horizontal FOV, so it's not necessarily linked.

Posted (edited)

One thing I've found useful for UE4 games is https://www.saveeditonline.com/

You can upload .sav files and edit them, then download the edited copy and replace. It doesn't work with everything but I just tried the B4B file with the sensitivities (
C:\Users\userid\AppData\Local\Back4Blood\Steam\Saved\SaveGames\PlayerSettingsGame) .. and it did work. Worth a shot if you're a perfectionist and your 360 sens is above 10 because of a low dpi.

 

Edited by sc0zz
  • 2 weeks later...
Posted

Hi again. Will there be an update to the calculator, now that they've add vfov options to the menu? Also, the ridden play in third person - any plans to add that view to the calculator?

Not urgent by any means :) - just asking, in case I forget.

  • Wizard
Posted
12 hours ago, sc0zz said:

Hi again. Will there be an update to the calculator, now that they've add vfov options to the menu? Also, the ridden play in third person - any plans to add that view to the calculator?

Not urgent by any means :) - just asking, in case I forget.

I've updated the game now and added Ridden :)

Posted
11 hours ago, DPI Wizard said:

I've updated the game now and added Ridden :)

Hi,

thanks for that. Are you sure it's correct? I ask because when using the horizontal option I now get a sensitivity that's almost 7+ what it was before - when really that shouldn't change. Basically they now have two options in the menu - one slider for hfov and another slider for vfov - you can choose which calculation you want. So, I would have thought that the horizontal calculation would remain the same and in fact that is my experience in game.  A bit confusing. It wouldn't matter except this affects the newly added ridden 3rd person sens too =/ - appreciate the fast work though. Top man 👍

  • Wizard
Posted
Just now, sc0zz said:

Basically they now have two options in the menu - one slider for hfov and another slider for vfov - you can choose which calculation you want. 

Oh, I missed this, I just saw the new vertical one and changed everything to that. So use that for now, I will update for the horizontal :)

Posted (edited)
5 minutes ago, DPI Wizard said:

Oh, I missed this, I just saw the new vertical one and changed everything to that. So use that for now, I will update for the horizontal :)

Ok that makes sense. Thanks. It looks like the 3rd person view of the ridden doesn't change the sensitivity anyway. They just throw a mini ridden model into the first person perspective XD - thanks again. Merry Christmas 👍

Edited by sc0zz
typo
  • Wizard
Posted
14 hours ago, sc0zz said:

Ok that makes sense. Thanks. It looks like the 3rd person view of the ridden doesn't change the sensitivity anyway. They just throw a mini ridden model into the first person perspective XD - thanks again. Merry Christmas 👍

Added the FOV Constraint option now  :)

  • 1 year later...
  • Wizard
Posted
4 hours ago, myl1ttlefr1end said:

Hello, there is no config file option in Back 4 Blood. And I think in-game values is not right.

That's because there is no config file to set the sensitivity in for the game.

The calculations are correct, but be sure to select the correct FOV Constraint and that Mouse Smoothing is off.

  • 1 year later...
Posted

Hello,

Could you please check the calculations again?

I'm getting a sensitivity way too high, the closest to the CS2 value I get in B4B is around 18, so 37.427 the calculator says is extremely high.. I've got 70 FOV and mouse smoothing off obviously

image.png.624f66466aadf834f520f5d24e1b029e.png

Thanks and best regards

 

  • Wizard
Posted
2 hours ago, Tr9y said:

I'm getting a sensitivity way too high, the closest to the CS2 value I get in B4B is around 18, so 37.427 the calculator says is extremely high.. I've got 70 FOV and mouse smoothing off obviously

Can you share the conversion using the purple share button?

The screenshot does not indicate that the hipfire 360 distance was matched, as it is about 42 cm vs 22.5 cm. So if you expect the same 360 distance, this conversion will not do it.

Posted
3 hours ago, DPI Wizard said:

Can you share the conversion using the purple share button?

The screenshot does not indicate that the hipfire 360 distance was matched, as it is about 42 cm vs 22.5 cm. So if you expect the same 360 distance, this conversion will not do it.

https://www.mouse-sensitivity.com/?share=6c0ad6bf49117a043295da7576dbde15

Oh yeah just noticed the 360º distance, it feels weird since that is how I usually check if the conversion worked (that and aiming at people's heads at the camp in B4B which felt way off)

  • Wizard
Posted
10 hours ago, Tr9y said:

https://www.mouse-sensitivity.com/?share=6c0ad6bf49117a043295da7576dbde15

Oh yeah just noticed the 360º distance, it feels weird since that is how I usually check if the conversion worked (that and aiming at people's heads at the camp in B4B which felt way off)

Since you are converting from 16:9 to 32:9 using MDH, the 360 distance will be very different. If you instead switch to MDV and match the vertical FOV, you will get a much better result.

https://www.mouse-sensitivity.com/?share=c497e83b0e925878048eac436c7cdda2

This will keep the 16:9 portion of the 32:9 monitor the same as it is on 16:9.

Posted
2 minutes ago, DPI Wizard said:

Since you are converting from 16:9 to 32:9 using the MDH, the 360 distance will be very different. If you instead switch to MDV and match the vertical FOV, you will get a much better result.

https://www.mouse-sensitivity.com/?share=c497e83b0e925878048eac436c7cdda2

This will keep the 16:9 portion of the 32:9 monitor the same as it is on 16:9.

Thank you! Didn't notice that I changed the resolution for B4B, my bad! 

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