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Matching sensitivity between games using different FOVs and Aspect Ratios


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Posted

I know this has probably been discussed on this forum somewhere before but how would I go about translating games between FOVs and Aspect Ratios. I frequently play Apex, Siege, Warzone, Cold War and BF4. Each of them uses a different type of FOV and I feel comfortable using the FOV values that I have defined within those games, it's just the sensitivity that throws me off. 

Apex is 1.495, 16:9 (106 on the in-game slider)

Siege is 84, 4:3 stretched

Warzone is 110, 16:9 (Not sure if Affected or Independent is better here?)

Cold War is also 110, 16:9 (Same as above)

Battlefield 4 is 90, 16:9 (Not sure if ADS Scaling should be on or off)

Any help on the subject would be greatly appreciated. 

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  • Wizard
Posted

All methods (360 distance, monitor distance horizontal/vertical, viewspeed horizontal/vertical) are viable for this, it depends on what you prefer.

Try the different methods and see which one feels best. For monitor distance it's usually enough to try MDV 0%, MDV 100% and MDH 100% and work from there.

Posted
5 hours ago, DPI Wizard said:

All methods (360 distance, monitor distance horizontal/vertical, viewspeed horizontal/vertical) are viable for this, it depends on what you prefer.

Try the different methods and see which one feels best. For monitor distance it's usually enough to try MDV 0%, MDV 100% and MDH 100% and work from there.

Is it best to use 360 distance for hipfire? or does MDV/MDH work for hipfire too?

  • Wizard
Posted
20 minutes ago, EternalWraith said:

Is it best to use 360 distance for hipfire? or does MDV/MDH work for hipfire too?

Both works, it basically boils down to what you do most when in hipfire. If you mostly run around navigating (running around corners, turning around to see behind you etc) , then 360 distance makes most sense. If you track enemies, MDV 0% is usually best, and if you flick to enemies MDH X% is most consistent, where X is where on your monitor you want to match the movement.

Posted (edited)
1 hour ago, DPI Wizard said:

Both works, it basically boils down to what you do most when in hipfire. If you mostly run around navigating (running around corners, turning around to see behind you etc) , then 360 distance makes most sense. If you track enemies, MDV 0% is usually best, and if you flick to enemies MDH X% is most consistent, where X is where on your monitor you want to match the movement.

What are the downsides to using MDH X% over MDV 0/100% when translating from a game such as Siege or BF4, which uses a VFOV; to a game like COD that uses HFOV; or even a game like Apex that uses H4:3. Or even, using 360 distance over a Monitor Distance

Edited by EternalWraith

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