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I can't figure out what my ADS 360/cm is, help?


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Posted

I play rogue company I converted my sens from Halo to rogue company. My Halo 360cm is 35.47237 but when I converted it to rogue it couldnt be converted exactly to that cm. I do aim training and Im training on my halo sens and i dont want to change it. And rogue sens is 1cm too fast and I dont like the feel, i can only balance the sens to original halo 360cm sens unless i lower the ADS on rogue, but then my issue is I dont know how much to lower my targeting so that it matches the 360cm I want. Do yall know how I can figure out my 360cm from the ADS sens on rogue company? 

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Posted
7 hours ago, LaHUNTR said:

1cm too fast

distance isnt a meassurement of speed

-----------------------------

grafik.png.1d8b7e14ba6428375bffeb7f3d5b2e3a.png

if you share what you have done its easier for others to help you

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if there is zoom involved ( ie most ads or scope options )

360 distance isnt the way to go all of thsi plus the reasoning behind it, as welll as a proper set of instructions can be found

on the left hand sde of your screen

grafik.png.92e7d4660bfd120dad166d50d90be2a2.png

Posted
2 hours ago, fortunate reee said:

distance isnt a meassurement of speed

-----------------------------

grafik.png.1d8b7e14ba6428375bffeb7f3d5b2e3a.png

if you share what you have done its easier for others to help you

----

if there is zoom involved ( ie most ads or scope options )

360 distance isnt the way to go all of thsi plus the reasoning behind it, as welll as a proper set of instructions can be found

on the left hand sde of your screen

grafik.png.92e7d4660bfd120dad166d50d90be2a2.png

I just want my ads sens to match my cm/360 hipfire sense as my other game. 

  • 2 weeks later...
  • Wizard
Posted
On 7/3/2021 at 3:46 AM, LaHUNTR said:

My Halo 360cm is 35.47237 but when I converted it to rogue it couldnt be converted exactly to that cm.

This is because of limitations in the game where it doesn't support enough decimals to perfectly match your 360 distance.

The only thing you can do about this is play around with different DPI settings for the output game and see if it gets any more accurate.

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