Insido Posted May 22, 2021 Posted May 22, 2021 Hello, I'm want to know formulas what using BF3 and BF4 for sensitivity in counts (hipfire) For example CS:GO using formula: 360 / (sensitivity * m_yaw) = counts 360 / (3*0.022) = 5455 counts (there 3.0 sens for example) But in BF3/4 we can set sensitivity like is 0.000000 in PROFSAVE_profile, in BF4 we can use negative sens under 0.000000 to -0.004900 and BF3/4 have not linear sens for BF3 800 DPI / 0.04 sens not same like 400 DPI / 0.08 this correct for 400 DPI / 0.085 for same distance 48.2cm/360°. My question what m_yaw using BF3 and BF4? And what formulas for counts for this games? Because formula like in CSGO and other games not working for BF3/4
Wizard DPI Wizard Posted May 22, 2021 Wizard Posted May 22, 2021 19 minutes ago, Insido said: My question what m_yaw using BF3 and BF4? And what formulas for counts for this games? Because formula like in CSGO and other games not working for BF3/4 These games don't use m_yaw at all, their sensitivity formula is completely different. While these are quite old games and you can probably find their formulas somewhere on the web by now and you have the calculator to work with if you want to verify, we don't share the specific formulas we use because a lot of work goes into reverse engineering them. Some are simple, some are incredibly complex and a few even "impossible" (like Rogue Company or Assassin's Creed Valhalla)!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now