buttercream Posted April 19, 2021 Posted April 19, 2021 I'm using MDH 0% with CS:GO. Trying to convert 1.8 sensitivity at 400 dpi from 4:3 stretched to 16:9. The calculator is giving me 2.4 as a result. But what if I force HFOV to 90 on the original setup because that's what the 4:3 HFOV is when stretched like below. Is this a better way to convert stretched to native?
Wizard Solution DPI Wizard Posted April 19, 2021 Wizard Solution Posted April 19, 2021 5 minutes ago, buttercream said: But what if I force HFOV to 90 on the original setup because that's what the 4:3 HFOV is when stretched like below. Is this a better way to convert stretched to native? No, the first one is correct, except you should use the native resolution when changing the aspect ratio. It won't make a difference in this case, but that's the point of the selection. Changing FOV in CSGO affects the sensitivity, and will not give you the correct value unless you actually change it in the game.
davixx500 Posted May 17, 2021 Posted May 17, 2021 On 4/19/2021 at 11:05 AM, DPI Wizard said: No, the first one is correct, except you should use the native resolution when changing the aspect ratio. It won't make a difference in this case, but that's the point of the selection. Changing FOV in CSGO affects the sensitivity, and will not give you the correct value unless you actually change it in the game. https://www.mouse-sensitivity.com/?share=348c6053a2e41d0f083c6ca422890086 im doing the same thing but my sensitivity stays the same?
Wizard DPI Wizard Posted May 17, 2021 Wizard Posted May 17, 2021 1 minute ago, davixx500 said: https://www.mouse-sensitivity.com/?share=348c6053a2e41d0f083c6ca422890086 im doing the same thing but my sensitivity stays the same? Hipfire stays the same since you are matching it using 360 distance. And 360 distance does not change with aspect ratio in this game. If you change it to Monitor Distance Horizontal it will change, but Monitor Distance Vertical will also result in the same sensitivity since the vertical FOV is the same.
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