Jump to content

Apex legends and Doom Eternal - Sensitivity does not change when you change the fov.


Recommended Posts

Posted

https://www.mouse-sensitivity.com/?share=c1eeb75f7f664c6a3e884ef711aeda81

If I want to find out what sensitivity for 10 cm360, Say if i want to do FOV 110 (fovscale 1.55) instead of the default fov (105.x) the sensitivity doesn't change.

It's same in doom eternal, if I want to change between FOV 100 and FOV 110, it tells me it's the same sensitivity. This is not actually the case though because it instantly feels slightly off.

https://www.mouse-sensitivity.com/?share=10fefe7b89f701a3032bddbaf7dc8d56

Conversion of sensitivity between apex legends and doom eternal also yields inaccurate results for same reason. 

Am I doing something wrong or is this a bug?

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted
6 minutes ago, DPI Wizard said:

360 distance in these games are unaffected by FOV.

image.png

So it is the same sensitivity/cm360 on both games? Just feels slightly off, but if you say so clearly this must be the case. 

  • Wizard
Posted
1 minute ago, Wyrdsie said:

So it is the same sensitivity/cm360 on both games? Just feels slightly off, but if you say so clearly this must be the case. 

The 360 distance is the same yes, but they might feel different if the FOV difference in FOV is significant.

Posted (edited)
13 minutes ago, DPI Wizard said:

The 360 distance is the same yes, but they might feel different if the FOV difference in FOV is significant.

Well as long as the 360 difference is the same is what matters, for muscle memory etc. That's the whole point for me, so I just wanted to make sure that was the case. Thanks for the quick response btw. 
 

EDIT: and the reason they 'feel' different is because of different pixel ratio right? But same 360? Because I noticed that changed when you change FOV obviously, but the sensitivity doesn't.

Edited by Wyrdsie
  • Wizard
Posted
14 hours ago, Wyrdsie said:

EDIT: and the reason they 'feel' different is because of different pixel ratio right? But same 360? Because I noticed that changed when you change FOV obviously, but the sensitivity doesn't.

Kinda yes, the difference in pixel ratio is a result of the FOV difference. Wider FOV with the same 360 distance will feel slower.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...