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Difference between matching with MDH 0% and Viewspeed


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Posted

Hello,

I'm trying to match my hipfire and ADS sensitivity in games (Apex rn). As far as I've read here, Apex matches your ADDS sensitivity using monitor distance set at 0%, which results in the best tracking experience. No I see this other option, called viewspeed, which as far as I understand is also for matching ADS, how does it work and how is it different from MDH 0%?

P.S. I don't really understand how matching monitor at 0% works. I understand how it works for any other percentage, ex. MDH 15% on 1080p would be matching moving the mouse left/right 144 pixels. How can you match moving 0 pixels, would be cool if someone would explain this part to me too.

Thanks in advance :)

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Posted
1 minute ago, Witherik said:

Hello,

I'm trying to match my hipfire and ADS sensitivity in games (Apex rn). As far as I've read here, Apex matches your ADDS sensitivity using monitor distance set at 0%, which results in the best tracking experience. No I see this other option, called viewspeed, which as far as I understand is also for matching ADS, how does it work and how is it different from MDH 0%?

See the instructions for a brief explanation of Viewspeed. If you want to get really technical, see this and this.

4 minutes ago, Witherik said:

P.S. I don't really understand how matching monitor at 0% works. I understand how it works for any other percentage, ex. MDH 15% on 1080p would be matching moving the mouse left/right 144 pixels. How can you match moving 0 pixels, would be cool if someone would explain this part to me too.

With 0% you remove any coefficient and just use the FOV in and FOV out directly against each other. This results in the sensitivity being identical in terms of speed and not distance.

Posted

Thanks for the quick reply ^^ 

I roughly understand the value of viewspeed right now and what MDH 0% does.

18 minutes ago, DPI Wizard said:

technical, see this

However, I am lost what it's purpose is, because in this post, vieswpeed is used to make 3D movement feel 2D?

What would it's purpose be, when switching from hipfire to ADS, what is being matched?

Maybe I've haven't read into this enough, perhaps I'm missing something obvious and you could sum it up form me? If that's not the case, just say so, I'll try to figure this out.   

  • Wizard
Posted
37 minutes ago, Witherik said:

However, I am lost what it's purpose is, because in this post, vieswpeed is used to make 3D movement feel 2D?

What would it's purpose be, when switching from hipfire to ADS, what is being matched?

Maybe I've haven't read into this enough, perhaps I'm missing something obvious and you could sum it up form me? If that's not the case, just say so, I'll try to figure this out.   

The idea is to keep the sensitivity you are used to in 2D like in Windows etc and somehow translate it to 3D sensitivity. So when you react to something on the screen your movement to aim at it will best match the equivalent movement to move a cursor the same distance.

Posted
59 minutes ago, DPI Wizard said:

The idea is to keep the sensitivity you are used to in 2D like in Windows etc and somehow translate it to 3D sensitivity. So when you react to something on the screen your movement to aim at it will best match the equivalent movement to move a cursor the same distance.

Got it, thanks for the help!

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