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Posted

I am kinda obsessed with sensitivity and I would love it if this website implemented theforest into the supported games, i just got into it with my friends and it is loads of fun. (I use 1.5 @ 400 dpi in terms of csgo)

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Posted (edited)

So for example my FOV value is 00 00 00 40 72 A8 55 40 in the registry. First this needs to be swapped from big endian to little endian. So you put it backwards but keep the order of the pairs. 40 55 A8 72 40 00 00 00. Then you need to covert this to a double which means I have an FOV of 86.63197326660156, as far as I can tell it's 4:3 base.

 

Sensitivity is stored the same way.

Edited by Skwuruhl
Posted (edited)

Okay so sensitivity is 25% + the value in the registry * 275%. So to get a sensitivity of 30% I'd put 9e 12 e4 29 41 9e 92 3f which is approximately (30%-25%)/275%. Although I don't if whatever language this website is in has a function to convert between hex and double. If it doesn't then you can use this website and check "swap endianness" https://gregstoll.dyndns.org/~gregstoll/floattohex/

I imagine you could set this to a negative number to get a sensitivity lower than 25% but I haven't tested it.

Edited by Skwuruhl
  • 9 months later...
Posted

Sensitivity in config has changed to be a direct representation of in-game sliders. At 0% it takes 5760 counts to do a 360 and at 100% it takes 480.

  • Wizard
Posted
10 hours ago, Skwuruhl said:

Sensitivity in config has changed to be a direct representation of in-game sliders. At 0% it takes 5760 counts to do a 360 and at 100% it takes 480.

5760 is way too high* for 0%, a shame they didn't adjust that.

*too high in terms of sensitivity, not counts

Posted
On 5/1/2018 at 7:36 AM, DPI Wizard said:

5760 is way too high* for 0%, a shame they didn't adjust that.

*too high in terms of sensitivity, not counts

Yeah my sensitivity barely makes it at 1.8%. It's strange that they kept it where everything above 10% is completely unusable and 0% isn't actually 0%. If you put negative values into the config then it just reverts to 0%.

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