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What is objectively the best sensitivity style to use and why?


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Posted

More specifically, what is objectively better to use in games like R6: Siege, Escape From Tarkov, Insurgency: Sandstorm or even CS:GO (I know it's mainly hip fire, still though)?

 

Background: I've always been a guy of efficiency and technique when it comes to skills and gaming. I've always used 360deg/cm in Siege. It also seems that most of the top players use or at least are around this type of style. However, I notice that this website really advocates making your set-up around the MDH set-up. From my understanding, it is because it helps with hand-eye  coordination. You look at a spot on the screen, you flick to that spot of the screen. This is to make it more consistent no matter the magnification or FOV. A pro to using MDH is that my aiming feels more accurate. The con, it feels sluggish when moving on to the next target. Already being in ADS vs snapping in and out of ADS can make a difference in a gunfight, especially in the games I mentioned.

 

I understand I have a back and forth proposition.

 

Nonetheless, can someone, please, give a good reasoning why MDH is better than 360deg/cm or vice versa? Honestly, I'm wanting to hear more solid reasonings to use MDH in, lets say, "R6: Siege". Let me hear your experiences!

 

I am willing to adjust how I play to try it. 

 

Thank you!

Posted (edited)
19 minutes ago, Toast-Tea said:

More specifically, what is objectively better to use in games like R6: Siege, Escape From Tarkov, Insurgency: Sandstorm or even CS:GO (I know it's mainly hip fire, still though)?

 

Background: I've always been a guy of efficiency and technique when it comes to skills and gaming. I've always used 360deg/cm in Siege. It also seems that most of the top players use or at least are around this type of style. However, I notice that this website really advocates making your set-up around the MDH set-up. From my understanding, it is because it helps with hand-eye  coordination. You look at a spot on the screen, you flick to that spot of the screen. This is to make it more consistent no matter the magnification or FOV. A pro to using MDH is that my aiming feels more accurate. The con, it feels sluggish when moving on to the next target. Already being in ADS vs snapping in and out of ADS can make a difference in a gunfight, especially in the games I mentioned.

 

I understand I have a back and forth proposition.

 

Nonetheless, can someone, please, give a good reasoning why MDH is better than 360deg/cm or vice versa? Honestly, I'm wanting to hear more solid reasonings to use MDH in, lets say, "R6: Siege". Let me hear your experiences!

 

I am willing to adjust how I play to try it. 

 

Thank you!

already posted this on another thread just now its about apex which just so happens to default to 1.0 which also is the new 50 ads on all scopes in siege ( ie 0% mdh/mdv)

others might call it focal length different names same effect 

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what those pros keep doing is  or 1.3 ads  

which is actually purely based on the distance 

unfortunately this is pretty inconsistent since it just ignores the  fov changes, trying to replicate the 360 distance and calling it "1:1"  is something that is actually very common with those who haven't actually done their research. ( work "alright" for low zoom scopes and is close to useless when using higher magnifications)

-> typically ends up wit them adamantly defending this method until they figure out that they aren't actually consistent just for them to either stumble up on this site or using a monitor seemingly random monitor distance value % .

 

pros aren't pros because of their settings, they are pros because they are either talented or have put in lots and lots of hours into a game and thus can adapt to horrible settings easily making it look "good " when in reality you'd likely  be better of sticking to 1.0 

 

 when you aren't using 0%(which gives you the same result for vertical and hor)  id suggest mentioning mdh or mdv depending on what you are using since the actual results can vary.

 

i am currently sticking to a 360 distance i like for hipfire 1.269000 @800cpi 

 (this gives you a round number in games like cod )

paired with 0% ads for most games that support 0% inputs like  siege, apex, cod  and i would consider myself the most consistent i have ever been which to be fair might as well be based on the fact that i have played fps games for a long time and i wouldn't actually say that a thing like muscle memory in the sense its being used in the gaming realm exists.

the more you switch sens ( 360 distance/fov ) the less it actually impacts you over time 

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and yes id suggest thinking of kovaaks as less of a game specific aim trainer and more of a trainer for hand eye coordination / motor control 

 

Edited by fortunate reee
Posted

Thank you for replying so fast! So, I have a few questions so that I can understand you clearly. 

When you say "0% ADS", are you meaning the default ADS (50) in Siege? 

Also, for your 369 dist., is the 1.269000 the distance for in CM?

Posted (edited)
5 minutes ago, Toast-Tea said:

Thank you for replying so fast! So, I have a few questions so that I can understand you clearly. 

When you say "0% ADS", are you meaning the default ADS (50) in Siege? 

Also, for your 369 dist., is the 1.269000 the distance for in CM?

image.png.b7b7eaa403ff29f110f7a5a013ee05c4.png =0%= advanced 50 siege or 1.0 apex 

 

https://www.mouse-sensitivity.com/?share=724166779b28bfea78049bc8b4421e6a

this is my current setup 

my 360 is about  41cm hipfire 

Edited by fortunate reee
Posted

Okay sweet! I just looked at my 360 and mines lands around 17.6cm hipfire! That's pretty low! Maybe I should up the distance a little bit more. 

 

So what are your thoughts on Kovaak's? Have you tried Kovaak"s with this 360 dist of yours? 

Posted
14 minutes ago, Toast-Tea said:

Okay sweet! I just looked at my 360 and mines lands around 17.6cm hipfire! That's pretty low! Maybe I should up the distance a little bit more. 

 

So what are your thoughts on Kovaak's? Have you tried Kovaak"s with this 360 dist of yours? 

image.png.4071fef0dcfa755a67fc85df9407d1b4.png

kovaaks is actually really helpful as long as you don't overdo it + you don't expect instant results can really help with making you more consistent overall 

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the whole 360 distance thing kind of depends on your fine motor controls as well as the game you play personally dont like playing games like siege / cs  on anything lower than 35cm. apex /ow / cod are a bit more forgiving in that regard 

if you have the mouse pad room and arent using a brick id suggest trying to get used to 30cm +/-

 

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