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Posted (edited)
On 24/02/2021 at 10:56, Vantezzle said:

Although I'd like to ask how do you calculate the value?100 is just a tiny bit too fast.

Here I made a vid to help. the 10 can be any number I think.

 

Edited by raven1147
  • 1 year later...
  • Wizard
Posted
1 minute ago, Vantezzle said:

How exactly do you calculate the sensitivity?I'd need 200 for another Unity game.

The sensitivity in Unity games is not necessarily the same, there's a lot of different variants. So it depends on the game.

Posted
Just now, DPI Wizard said:

The sensitivity in Unity games is not necessarily the same, there's a lot of different variants. So it depends on the game.

100 in that game was also 5940, so I think you could help :)

  • Wizard
Posted
4 minutes ago, Vantezzle said:

Awesome!Thank you!

Don't suppose you could explain how to calculate myself so I don't have to trouble you again?Incase I'd ever need 300,400

You have to use a hex converter if the range is not supported by the sensitivity calculator.

Here's a great one, check "Swap to use big-endian" and enter your sensitivity in the "Double value" field and click "Convert to hex".

image.png

The result will show up in the "Hex value" field.

Posted
7 minutes ago, DPI Wizard said:

You have to use a hex converter if the range is not supported by the sensitivity calculator.

Here's a great one, check "Swap to use big-endian" and enter your sensitivity in the "Double value" field and click "Convert to hex".

image.png

The result will show up in the "Hex value" field.

Awesome! Thank you so much for everything!You're a lifesaver for someone with a disability like myself.

  • 2 years later...
Posted

@DPI Wizard Just FYI there is a sensitivity slider in this now. It does appear to be just the calc value x 100 i.e. 0.81 = 81% but you may wanna update the calc anyway if you're feeling thorough.

  • Wizard
Posted
On 7/10/2024 at 2:55 AM, sc0zz said:

@DPI Wizard Just FYI there is a sensitivity slider in this now. It does appear to be just the calc value x 100 i.e. 0.81 = 81% but you may wanna update the calc anyway if you're feeling thorough.

Nice, this is updated now.

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