Springfield1903 Posted January 22, 2021 Posted January 22, 2021 I select monitor distance horizontal as the calculation method for scopes but they never really feel the same as ADS/Hipfire I'm having problems with COD cold war where sniper scopes feel wayyy too slow and I have to drag my mouse a lot. Would appreciate some tips, thank you Attached a picture of my calculation settings just in case
tuphac Posted January 23, 2021 Posted January 23, 2021 19 hours ago, Merinda18 said: Try mdh 200% for everything why though?
Merinda18 Posted January 23, 2021 Posted January 23, 2021 25 minutes ago, tuphac said: why though? Because 100% too slow for him and he uses 360 for ads
fortunate reee Posted January 23, 2021 Posted January 23, 2021 2 hours ago, Merinda18 said: Because 100% too slow for him and he uses 360 for ads which in it self is not very recommendable kind of ruins the whole aspect of uniformity
TheNoobPolice Posted January 23, 2021 Posted January 23, 2021 When you get scopes that start approaching 2 or 3x less of the actual FOV (not in-game zoom value which are usually arbitrary) then you really have to accept that it's not going to feel like hipfire in any way at all, not matter what you do. At that stage, you may as well just eyeball the sens you like. The only mathematically sound approach is focal length, but it's obvious that falls down when FOV changes become large, monitor distance is effectively just a hack to find a speed across the whole screen that feels most uniform between two fovs, but if you have a game where you have a 1.2x zoom and a 20x zoom at the same time, there's not going to be one approach there that scales to them both to exact preference. Although, monitor distances can sometimes be a shortcut to "close enough" without having spend ages messing about with zoom sensitivity sliders.
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