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Converting any game to VALORANT sensitivity preferred method


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Posted

Hi there,

I've done my fair bit of reading on the forums here about the most preferred method of conversion by people, but I find for me, for someone who normally plays maximum possible FOV on all my games that converting to a good sensitivity for valorant has been difficult because of it's default lower FOV value.

I mainly play R6 siege and base my sensitivity off of that. I normally run 10 H 10 V and 50 ADS, and if not that then 9V 9H and 50ADS both 16:9 with 90 FOV. When converting from Siege to Valorant I have tended to steer towards Monitor Distance Vertical 0% as one of the bigger forum posts has mentioned for my hip fire.

I have also found with valorant gameplay that people rarely use ADS because of the change in fire rate/spray recoil. But using Monitor Distance 0% for hip fire leaves me limited to my 360 distance and with a smaller mousepad (Glorious Mousepad Fire), and it is hard sometimes to turn on enemies at a 180 turn accurately. But now if I try and use 360 distance for my hip fire it feels extremely too fast and tracking enemies/ controlling recoil spray is near impossible.

Finally, I have tried using a larger mousepad for lower sensitivities on Valorant but it is just as inaccurate because I don't have a real measured out confined space to work with like I do with smaller mousepads, where I can use a nearly exact hip fire value in R6 to go from one end of the mousepad to the other and then the tracking speed is just easily solved with a ADS of 50 in R6 Siege.

If I could get some recommendations as to how best approach converting my hip fire sensitivity to valorant from other higher FOV games like siege, where I can have a good balance between tracking/recoil control and 360 distance that would be greatly appreciated :)

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Posted
33 minutes ago, Magico.- said:

Hi there,

I've done my fair bit of reading on the forums here about the most preferred method of conversion by people, but I find for me, for someone who normally plays maximum possible FOV on all my games that converting to a good sensitivity for valorant has been difficult because of it's default lower FOV value.

I mainly play R6 siege and base my sensitivity off of that. I normally run 10 H 10 V and 50 ADS, and if not that then 9V 9H and 50ADS both 16:9 with 90 FOV. When converting from Siege to Valorant I have tended to steer towards Monitor Distance Vertical 0% as one of the bigger forum posts has mentioned for my hip fire.

I have also found with valorant gameplay that people rarely use ADS because of the change in fire rate/spray recoil. But using Monitor Distance 0% for hip fire leaves me limited to my 360 distance and with a smaller mousepad (Glorious Mousepad Fire), and it is hard sometimes to turn on enemies at a 180 turn accurately. But now if I try and use 360 distance for my hip fire it feels extremely too fast and tracking enemies/ controlling recoil spray is near impossible.

Finally, I have tried using a larger mousepad for lower sensitivities on Valorant but it is just as inaccurate because I don't have a real measured out confined space to work with like I do with smaller mousepads, where I can use a nearly exact hip fire value in R6 to go from one end of the mousepad to the other and then the tracking speed is just easily solved with a ADS of 50 in R6 Siege.

If I could get some recommendations as to how best approach converting my hip fire sensitivity to valorant from other higher FOV games like siege, where I can have a good balance between tracking/recoil control and 360 distance that would be greatly appreciated :)

if you dont mind loosing large parts of your screen to black bars 

id suggest trying this :

image.png.ce419c3489563c18de95737c0c2fc164.png 

https://www.mouse-sensitivity.com/?share=93f485255436d1e9792b60ea1c687743

 

you kind of have to create a custom resolution/ give up large parts of your screen which is the primary down sight when switching

between 120 and 103 the price you pay gets smaller when the jump is smaller .

 

definitely worth experimenting since it will allow you those hipfire 180s 

Posted

Thanks for this suggestion, I wasn't game enough to try custom resolution through NVIDIA, after their void of warranty warning.

Do you recommend trying custom resolution through NVIDIA or just using whatever custom resolution valorant has that is closest to the focal length resolution? i've tried valorants in game resolutions with black bars and the tracking deffinitely feels closer to siege now, but obviously would be more accurate if i had the exact custom resolution.

Posted (edited)
1 hour ago, Magico.- said:

Thanks for this suggestion, I wasn't game enough to try custom resolution through NVIDIA, after their void of warranty warning.

Do you recommend trying custom resolution through NVIDIA or just using whatever custom resolution valorant has that is closest to the focal length resolution? i've tried valorants in game resolutions with black bars and the tracking deffinitely feels closer to siege now, but obviously would be more accurate if i had the exact custom resolution.

using custom res and stuff like that has been pretty much common for 10 years so i would worry about that part 

image.png.be88d2df112edbdc70a934f57d9f5e48.png

if you mean this one which seems to be new that shouldn't worry you all that much its just a preventative measure against lawsuits 

in the case that someone tries to overclock their screen and makes their screen blow up since you can access both aspect ratio related as well as power consumption related settings in here 

image.png.59ed9b8aeb7a2ddb2ae52adb78b753fc.png

so as log as you dont go above your refresh rate /timings you should be fine 

- messing with the timings / refresh rate of your screen would technically be overclocking which has the potential to hurt the longevity of your screen !this does not apply to custom resolution!

image.png.81758a08f6f461607b8be8294ff4fe4d.png

this here is the setting that can be changed

 

image.png.2c6573a2683a09b315a7d57ec69e0e6f.png

so in your case this might look smth like this depending on your monitor 

only really have to set the res to what it tells you to and then try it 

 

 

1 when using the resolution the calculator spits out you get next to indistinguishable results ie your 360 distance should feeel the same 

2 when using some random 16:9 blackbars value in game that could be close to value the calc might give you but 1 would be the better choice 

 

 

Edited by fortunate reee
Posted

Just tried out option 1. Feels much better, the black bars arent too much of an issue for me, just the lack of vision on far away targets, but nothing is ever perfect i guess. Thanks for your recommendation :) 

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