Wizard DPI Wizard Posted January 3, 2021 Wizard Posted January 3, 2021 Use the config file for best accuracy! View full update
EkajArmstro Posted January 8, 2021 Posted January 8, 2021 (edited) Does anyone know what the max FOV is in this game? My searches didn't find any info. EDIT: I asked on the Reddit and it's currently capped at 90. Edited January 8, 2021 by EkajArmstro
Wizard DPI Wizard Posted January 8, 2021 Author Wizard Posted January 8, 2021 10 hours ago, EkajArmstro said: Does anyone know what the max FOV is in this game? My searches didn't find any info. EDIT: I asked on the Reddit and it's currently capped at 90. Correct, the range is 70-90.
YXxAxXY Posted April 22, 2021 Posted April 22, 2021 i don't understand this part Minimum: Human.Aim{ sensScale:r=0.1 } Default: Human.Aim{ sensScale:r=1 } Maximum: Human.Aim{ sensScale:r=5 should i add this to the controls.json or does it already exist and i should change the number value only same goes for the FOV part
Wizard DPI Wizard Posted April 22, 2021 Author Wizard Posted April 22, 2021 5 hours ago, YXxAxXY said: i don't understand this part Minimum: Human.Aim{ sensScale:r=0.1 } Default: Human.Aim{ sensScale:r=1 } Maximum: Human.Aim{ sensScale:r=5 should i add this to the controls.json or does it already exist and i should change the number value only same goes for the FOV part Check the game notes If you have not changed the sensitivity in-game, the sensitivity values will not be visible in the config file. Change it in-game to see where the value is in the file. And you should only change the value.
Rykrow Posted April 23, 2021 Posted April 23, 2021 En 8/1/2021 a las 5:26, EkajArmstro dijo: Does anyone know what the max FOV is in this game? My searches didn't find any info. EDIT: I asked on the Reddit and it's currently capped at 90. It's 100 now
Rykrow Posted April 23, 2021 Posted April 23, 2021 What percentage monitor distance use this game for ADS?
Wizard DPI Wizard Posted April 23, 2021 Author Wizard Posted April 23, 2021 23 minutes ago, Rykrow said: It's 100 now Updated. 22 minutes ago, Rykrow said: What percentage monitor distance use this game for ADS? MDH 0% at 16:9, but it is affected by aspect ratio. Rykrow 1
bread94 Posted April 23, 2021 Posted April 23, 2021 I don't think the calculations for this game are correct, i could be doing something wrong though. I use 3200 DPI and 34cm for hipfire adn 50cm for ADS. I got the values 0.155637 for hipfire and 1.711766 for ADS. Although these prove to be way higher in game. I've manually found through trail and error 0.125 for hipfire and 1.5 multiplier to be somewhat close. Am I doing something wrong?
Wizard DPI Wizard Posted April 23, 2021 Author Wizard Posted April 23, 2021 22 minutes ago, bread94 said: I don't think the calculations for this game are correct, i could be doing something wrong though. I use 3200 DPI and 34cm for hipfire adn 50cm for ADS. I got the values 0.155637 for hipfire and 1.711766 for ADS. Although these prove to be way higher in game. I've manually found through trail and error 0.125 for hipfire and 1.5 multiplier to be somewhat close. Am I doing something wrong? Try again now, there was an update to the FOV scaling that wasn't properly included.
bread94 Posted April 24, 2021 Posted April 24, 2021 2 hours ago, DPI Wizard said: Try again now, there was an update to the FOV scaling that wasn't properly included. Thanks, I'll try it when I get back to my PC and report back.
bread94 Posted April 24, 2021 Posted April 24, 2021 5 hours ago, DPI Wizard said: Try again now, there was an update to the FOV scaling that wasn't properly included. Hipfire is now spot on but the ADS is still way off... much faster than it should be. Somewhere between 10-20cm off. I went old-school with a tape measure
Wizard DPI Wizard Posted April 24, 2021 Author Wizard Posted April 24, 2021 4 hours ago, bread94 said: Hipfire is now spot on but the ADS is still way off... much faster than it should be. Somewhere between 10-20cm off. I went old-school with a tape measure The ADS was based on a 3x magnification, I've set it to 2x now which is the ADS for the weapon you spawn with in practice. Note that this is the ADS sensitivity for when you hold zoom. What weapon did you test with?
bread94 Posted April 24, 2021 Posted April 24, 2021 29 minutes ago, DPI Wizard said: The ADS was based on a 3x magnification, I've set it to 2x now which is the ADS for the weapon you spawn with in practice. Note that this is the ADS sensitivity for when you hold zoom. What weapon did you test with? With the iron sights of the bolt actions like the Gewher (excuse my spelling) and the Kar. That's good, now the ADS will fit what I use as I always hold, thank you
Carlos Resurreccion Posted July 30, 2021 Posted July 30, 2021 What does 1st person view mode sensitivity multiplier do? What value should it be set at? @DPI Wizard
Wizard DPI Wizard Posted July 30, 2021 Author Wizard Posted July 30, 2021 3 hours ago, Carlos Resurreccion said: What does 1st person view mode sensitivity multiplier do? What value should it be set at? @DPI Wizard Set it to 1, it's a straight multiplier. Carlos Resurreccion 1
KODa Posted November 26, 2021 Posted November 26, 2021 @DPI Wizard Would it be possible to have sensitivities for vehicles also? You can tune it with that "Vehicle view mode" multiplier, as you most certainly know already.
Wizard DPI Wizard Posted November 26, 2021 Author Wizard Posted November 26, 2021 2 hours ago, KODa said: @DPI Wizard Would it be possible to have sensitivities for vehicles also? You can tune it with that "Vehicle view mode" multiplier, as you most certainly know already. Added KODa 1
KODa Posted November 27, 2021 Posted November 27, 2021 @DPI Wizard Thank you. I knew I could count on you.
MoistGeorgeBush Posted January 9, 2022 Posted January 9, 2022 @DPI Wizard I'm not sure if i'm doing something wrong with this game or if the sens settings have changed, but I changed the in game sens then set my sens in the config file as described, but it seems massively off. Calculator says to set to set Human.Aim{ sensScale:r=0.034609 in the config file to get a 360 distance of 20.2017 inches (800dpi, 100fov), but my 360 distance is probably about 200 inches lol, I'm not sure if I'm missing something here? Any chance you can look and see if it is still accurate? Also completely unrelated question, but I'm guessing aim acceleration should be set to zero?
Wizard DPI Wizard Posted January 9, 2022 Author Wizard Posted January 9, 2022 7 hours ago, MoistGeorgeBush said: Calculator says to set to set Human.Aim{ sensScale:r=0.034609 in the config file to get a 360 distance of 20.2017 inches (800dpi, 100fov), but my 360 distance is probably about 200 inches lol, I'm not sure if I'm missing something here? Any chance you can look and see if it is still accurate? It should probably be 0.34609, not 0.034609. Can you check the calculator output, and if it's wrong, please share a link to it 7 hours ago, MoistGeorgeBush said: Also completely unrelated question, but I'm guessing aim acceleration should be set to zero? Correct.
Scca Posted June 21, 2022 Posted June 21, 2022 Does the ADS setting apply to Scopes? Because sniper-scopes feel very slow and I assume that ADS is, well, ADS and not scope
Wizard DPI Wizard Posted June 21, 2022 Author Wizard Posted June 21, 2022 2 hours ago, Scca said: Does the ADS setting apply to Scopes? Because sniper-scopes feel very slow and I assume that ADS is, well, ADS and not scope It's currently only ironsight. Can I pick up scope easily?
Scca Posted June 24, 2022 Posted June 24, 2022 (edited) On 6/21/2022 at 11:38 PM, DPI Wizard said: It's currently only ironsight. Can I pick up scope easily? (Sorry for the late response) As far as I know, the sniper class is already unlocked. Just select the gamemode (above the "Start" button), sellect "Practice" and take the Squad on the bottom, with the Crosshair as a symbol, that is the sniper class. Edited June 24, 2022 by Scca
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