Escale Posted January 1, 2021 Posted January 1, 2021 Hi there, QL's FOV calculation was ok before. Now it is calculating it wrong (10 degrees missing). Cheers.
Wizard DPI Wizard Posted January 1, 2021 Wizard Posted January 1, 2021 The value you configure in QL is the 16:9 FOV, so if you have a different aspect ratio the actual FOV will also be different.
Escale Posted January 2, 2021 Author Posted January 2, 2021 Hey Wizard, thanks for the answer! I'm not sure I understood you 100%, what I wanted to say is that last year the calculation was right, L4D2 and QL had the same 115% Hfov value when inputed 100 in the calculator, and now by default it is showing 15 degrees difference. https://imgur.com/a/wSGlhl0 For QL the calculator auto defaults to Hdeg 16:9 while it should default to Hdeg 4:3? (from what I understand as Hdeg 4:3 shows the correct value). Cheers man and happy new year 2021!
Wizard DPI Wizard Posted January 2, 2021 Wizard Posted January 2, 2021 9 minutes ago, Escale said: For QL the calculator auto defaults to Hdeg 16:9 while it should default to Hdeg 4:3? (from what I understand as Hdeg 4:3 shows the correct value). I see now, QL was wrongly set to Hdeg 4:3 before, but was updated to the correct Hdeg 16:9 a little while ago Just double checked now to be sure, and it is correct.
Escale Posted January 2, 2021 Author Posted January 2, 2021 (edited) Ah thanks man so the calculator's Left 4 Dead default's Hdeg 4:3 FOV setting is also wrong? 90 FOV in L4D2 is definitly much lower than 100 FOV in QL, but the calculator default settings says L4D2 FOV 90 is equale to QL 105 FOV. I've been playin QL since 2009 and I know the game uses 4:3 HFov (I can link some sources and posts about it). Quake Champions however uses Hdeg 16:9. Here is a calculator for converting QL's FOV to some other popular FPS games (including QC) : https://www.desmos.com/calculator/y6emdwntag?lang=fr Edited January 2, 2021 by Escale
Wizard DPI Wizard Posted January 2, 2021 Wizard Posted January 2, 2021 Oh, I see the issue now. I was measuring in 21:9 and getting the FOV equivalent to it being based on 16:9, but the game just stretches the aspect ratio over 16:9 so it isn't actually 21:9. So I have to update a bit to account for this, but it is indeed 4:3 based.
Wizard Solution DPI Wizard Posted January 2, 2021 Wizard Solution Posted January 2, 2021 It's updated now so the FOV Type is correct and it will automatically switch to 16:9 stretched if the aspect ratio is wider than 16:9. Escale 1
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