goatandcheese Posted December 16, 2020 Posted December 16, 2020 Given a horizontal fov of 103 and a 1920x1080 monitor each angle rotation would cause 1920/103 or 19 pixels of motion. Using Valorant's 0.7 yaw for example, each horizontal mouse record at 0.5 sensitivity causes .5*.07*19 or 0.665 pixels of motion. Does anyone know if games usually round this value when calculating? Otherwise it would take 2 horizontal mouse records for the first two pixels (1.33, 2.66) but only 1 record for the third (3.325). I know practically this doesn't really matter but was just wondering as a thought experiment
Wizard DPI Wizard Posted December 16, 2020 Wizard Posted December 16, 2020 If understat you correctly... Games do not work on a pixel basis, they can perfectly well render sub-pixel movement.
TheNoobPolice Posted December 16, 2020 Posted December 16, 2020 Quote Given a horizontal fov of 103 and a 1920x1080 monitor each angle rotation would cause 1920/103 or 19 pixels of motion. Using Valorant's 0.7 yaw for example, each horizontal mouse record at 0.5 sensitivity causes .5*.07*19 or 0.665 pixels of motion. In addition to the above, the angles aren't distributed evenly across the screen due to the FOV being stretched anyway, so at screen centre for example it'd be lower than 0.665, and at the edge of the screen it would be higher. You'd have to do some trig to figure it out at each point on the screen what the ratio is though.
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