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BF4 Uniform Soldier Aiming coefficient


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Posted

Got a question about Battlefield 4 coefficient sensitivity number. 

Okay so once I put in all my numbers to get my sensitivity number it always shows coefficient @0.000000 So am I supposed to turn the coefficient all the way down to 0 when plugging in my sensitivity to my profsave profile. I notice that all other sensitivities stay at 1 for all. I have uniformed soldier aiming on. That has always confused me because I know that it's supposed to be 1.33 Any input on this subject would be greatly appreciated. Thanks in advance. Capture.thumb.JPG.011b161e5abc5d55603e9b0d39b483b2.JPG

Posted (edited)
49 minutes ago, lindsey erwin said:

Got a question about Battlefield 4 coefficient sensitivity number. 

Okay so once I put in all my numbers to get my sensitivity number it always shows coefficient @0.000000 So am I supposed to turn the coefficient all the way down to 0 when plugging in my sensitivity to my profsave profile. I notice that all other sensitivities stay at 1 for all. I have uniformed soldier aiming on. That has always confused me because I know that it's supposed to be 1.33 Any input on this subject would be greatly appreciated. Thanks in advance. Capture.thumb.JPG.011b161e5abc5d55603e9b0d39b483b2.JPG

1.33 is 133%vertical monitor distance -> this one is often used as default is games like cod battlefield etc doesn't make it any better than 0%

 

0.000 is 0% monitor distance  (vertical/horizontal) ->this one is widely considered to be superior for scopes

 image.png.3b62bdc4e01795693324f6c9cb514a66.pngsame pixel ration =same tracking across all scopes 

 

the rest you can figure out in the instructions 

Edited by fortunate reee
Posted
Quote

That has always confused me because I know that it's supposed to be 1.33

It's not supposed to be 1.33, it's just the default value. The slider exists for you to change it if you wish.

The default value is there because it was designed for BF4 where you have massively high zoom sniper scopes and very low zoom red dots, and the idea was one approach that was computationally simple to give a feeling of uniformity across all zooms without the player having to use multiple sliders or complex configurations.

Focal length or 0% is the only "mathematically correct" way to scale zoom and sensitivity, but only if we pretend the game world isn't projected onto a 2d screen. Given that it is, high zoom scopes in BF4 felt much too slow at 0% and it clearly wasn't a good choice for a default value for the intended application of the USA feature from an end-user perspective.

Posted
27 minutes ago, fortunate reee said:

1.33 is 133%vertical monitor distance -> this one is often used as default is games like cod battlefield etc doesn't make it any better than 0%

 

0.000 is 0% monitor distance  (vertical/horizontal) ->this one is widely considered to be superior for scopes

 image.png.3b62bdc4e01795693324f6c9cb514a66.pngsame pixel ration =same tracking across all scopes 

 

the rest you can figure out in the instructions 

So I leave the soldier zoom sensitivity at 1 and put the coefficient at 0% and adjust regular sensitivity and it makes all the adjustments from the regular sensitivity to the soldier zoom sensitivity of all scopes to what it needs to be so all scopes match regular sensitivity?

Posted
8 minutes ago, lindsey erwin said:

So I leave the soldier zoom sensitivity at 1 and put the coefficient at 0% and adjust regular sensitivity and it makes all the adjustments from the regular sensitivity to the soldier zoom sensitivity of all scopes to what it needs to be so all scopes match regular sensitivity?

All scopes will then match the speed of the crosshair to hipfire. Like this:
 

 

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