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Cyberpunk 2077


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  • Wizard
Posted
5 minutes ago, sc0zz said:

 @DPI Wizard but surely the calculator should still return 1.6 or 1.65 for the zoom in game since that's what the game sets

You can't set the sensitivity to 4.07 in-game, so the calculation is basing the ADS sensitivity on a sensitivity of 4. If you switch to Advanced mode you will see that the 360 distances are as close as they can be within the confines of the amount of decimal places available. Also note that the ADS sensitivity in this game scales logarithmically. Here's a direct conversion between the two hipfire sensitivities: https://www.mouse-sensitivity.com/?share=3e4c3ddbdfd0837ece7d3f1f0a19ce74

Posted
3 minutes ago, DPI Wizard said:

You can't set the sensitivity to 4.07 in-game, so the calculation is basing the ADS sensitivity on a sensitivity of 4. If you switch to Advanced mode you will see that the 360 distances are as close as they can be within the confines of the amount of decimal places available. Also note that the ADS sensitivity in this game scales logarithmically. Here's a direct conversion between the two hipfire sensitivities: https://www.mouse-sensitivity.com/?share=3e4c3ddbdfd0837ece7d3f1f0a19ce74

Gotcha, OK. It's close enough that if I pick up a new weapon, I don't immediately have to quit game and go into the config, so it's not an issue really. Just curious. Probably could have given it a bit more thought before asking 👍 Thanks for the fast answers.

  • 2 weeks later...
Posted

btw @DPI Wizard there are a few weapons missing from the calculator. Some that were added in later patches. Kyubi and Nue, for example .. but others I noticed too, that I can't recall right now.

Just in case you didn't know. 👍

  • 6 months later...
Posted

Seems like patch 2.1 might have borked editing the options.json file. I tried changing the max FOV to 130 and then 110, and both times it threw an error. Changing them back allows me to play.

Anybody else having this issue?

  • Wizard
Posted
8 hours ago, comradek said:

Seems like patch 2.1 might have borked editing the options.json file. I tried changing the max FOV to 130 and then 110, and both times it threw an error. Changing them back allows me to play.

Anybody else having this issue?

Still works here. Are you editing the correct options.json file? And just changing 100 to 130 for instance, and nothing else?

Posted

That was the issue. I was editing the "FieldOfView" value in the options.json, and not in the UserSettings.json. Setting the value back to 80.0 in the options.json and 104.95 in UserSettings.json fixed my issue.

Thank you for the quick response.

  • 7 months later...
  • Wizard
Posted
On 7/14/2024 at 10:05 AM, Naidvy said:

Someone released a mod to set different sensitivities depending on the sights (iron sights, short scope, long scope) https://www.nexusmods.com/cyberpunk2077/mods/15304 , not entirely sure on which scopes are being referred to based on the vague names. Would it be possible to add this?

This took a few days, but I've added every single weapon and support for all scopes now.

If you don't use the mod, you can just enter the additional zoom from the scope into the Sensitivity 2 field, and find the correct sensitivity for your weapon in the list.

If you use the mod, you also have to find the corresponding scope type in the list as mentioned in the blue text or in the aim name.

Note that this mod works by directly changing your hipfire sensitivity back and forth based on scope type etc. And the mod is missing some scope types, so these are instead affected by your hipfire sensitivity.

Posted
39 minutes ago, DPI Wizard said:

This took a few days, but I've added every single weapon and support for all scopes now.

If you don't use the mod, you can just enter the additional zoom from the scope into the Sensitivity 2 field, and find the correct sensitivity for your weapon in the list.

If you use the mod, you also have to find the corresponding scope type in the list as mentioned in the blue text or in the aim name.

Note that this mod works by directly changing your hipfire sensitivity back and forth based on scope type etc. And the mod is missing some scope types, so these are instead affected by your hipfire sensitivity.

Thank you so much!!

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