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What monitor distance coefficient should I use?


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Posted (edited)

Ive been looking it up over the past few days and I still didnt get a clear answer. My aim feels off in cod and bf and I dont know anymore what it should be. Currently in cod and bf ads just feels to fast even when I convert it, while games like apex, hyperscape, HLL feel great when I convert the sens.

It should be 1.33 for 4:3 and 1.78 for 16:9

But then why do all games (cod, bf,...) have it set to 1.33 by default if Im playing on 16:9?

Also whats the difference between 0 and 1.78 if im playing on 16:9?

I was looking up battlefield 4 and people there said I should keep it at default (1.33)

I dont want 1:1 ads speed and hip fire but rather proper scaling. I dont know exactly how to explain it because I dont know how it works but something like apex where you only have 1 setting for all scopes and if you leave it at 1 you are good to go. 

Help is appreciated!

Edited by Rihta
Posted
3 minutes ago, Rihta said:

Ive been looking it up over the past few days and I still didnt get a clear answer. My aim feels off in cod and bf and I dont know anymore what it should be. Currently in cod and bf ads just feels to fast even when I convert it, while games like apex, hyperscape, HLL feel great when I convert the sens.

It should be 1.33 for 3:4 and 1.78 for 16:9

But then why do all games (cod, bf,...) have it set to 1.33 by default if Im playing on 16:9?

Also whats the difference between 0 and 1.78 if im playing on 16:9?

I was looking up battlefield 4 and people there said I should keep it at default (1.33)

I dont want 1:1 ads speed and hip fire but rather proper scaling. I dont know exactly how to explain it because I dont know how it works but something like apex where you only have 1 setting for all scopes and if you leave it at 1 you are good to go. 

Help is appreciated!

So what I understand you like apex legends aiming feel if its like that use %0 thats what apex using for scopes. Set everything in the calculator %0 and match FOVs and you are good to go.

Posted (edited)
23 hours ago, Pyroxia said:

So what I understand you like apex legends aiming feel if its like that use %0 thats what apex using for scopes. Set everything in the calculator %0 and match FOVs and you are good to go.

Im sorry but could you show me an example with a picture (from Apex to Battlefield V). Ive always used the simple version to convert things so Im not sure what to do. Also what about legacy on cod or uniform soldier aiming on BF, should I use that? Because it does make the ads slower.

APEX

Sens: 1.2, FOV: 90, Aspect Ratio: 16:9, DPI: 800

Edited by Rihta
Posted (edited)
21 minutes ago, Rihta said:

Im sorry but could you show me an example with a picture (from Apex to Battlefield V). Ive always used the simple version to convert things so Im not sure what to do. Also what about legacy on cod or uniform soldier aiming on BF, should I use that? Because it does make the ads slower.

APEX

Sens: 1.2, FOV: 90, Aspect Ratio: 16:9, DPI: 800

https://www.mouse-sensitivity.com/?share=473fde20069ee160342041b309de1ce4

image.png.27e392ce787db9dc7265b9e0b200afd1.png share exists for a reason you can open and save this link 

 

 

image.png.f19432e641e6364c07be21cfbf34907c.png this is apex in game 90 if you want actual 90 you will have to change a couple of numbers  in the game files , as long as auto fov is on the calculator will tell you what value to set in the other games you select so you shouldbe guchi either way.

 

image.png.cf45075d1924742038d17fb8d6640c24.pngas long as this is set up this way scopes will perform exactly like they do in apex at 1.0 ads this is what pyroxia mentioned : ) 

 

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legacy has little to do with uniform soldier aiming, it just changes your fov and scope fov its also very inconsistently implemented  

 (stick to image.png.8b5569d4ead00ac23c9ab1f21a45698f.png in cod )

 

uniform soldier aim is beneficial .(Because it does make the ads slower.)

^yes it does scale the ads sens with the zoom similar to apex legends , at least when you are using 0% 

this part is pretty well explained in the instructions and some other forum posts 

Edited by fortunate reee

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