Wizard DPI Wizard Posted January 7, 2013 Wizard Posted January 7, 2013 Updated with Redux. View full update
semmlis Posted August 7, 2016 Posted August 7, 2016 (edited) You might add Metro 2033 Redux which is essentially using the same engine as Metro Last Light (Redux) and therefore using the same configuration structure. The FOV description is also slightly outdated because for all I know there is no more "advanced mode" and the FOV calculator is falsely set to Horizontal Degrees by default (which is Vertical Degrees in this case as you already mentioned in the description) PS: Thank you very much for filling this "niche". The Monitor Distance is exactly what I've been looking for and really helps with the muscle memory Edited August 7, 2016 by semmlis
Wizard DPI Wizard Posted August 10, 2016 Author Wizard Posted August 10, 2016 Added Metro 2033 Redux as an alternative aim to the original game Also fixed FOV for all the Metro games!
stereo3D Posted August 13, 2016 Posted August 13, 2016 could you please check the vertical sensitivity too?
octiceps Posted August 16, 2016 Posted August 16, 2016 could you please check the vertical sensitivity too? Y-axis sensitivity is hardcoded to be much lower (maybe 50% or less) than x-axis sensitivity. Same problem in both Metro games and their Reduxes. Stupid console port BS.
voonex Posted February 15, 2018 Posted February 15, 2018 I'm using 2.5 @ 400 in CS and converted it over to this game, it's telling me to use .311 but once in game this is insanely fast. Checked that it's not overwriting the config file. Not sure if I'm missing something
Wizard DPI Wizard Posted February 15, 2018 Author Wizard Posted February 15, 2018 16 minutes ago, voonex said: I'm using 2.5 @ 400 in CS and converted it over to this game, it's telling me to use .311 but once in game this is insanely fast. Checked that it's not overwriting the config file. Not sure if I'm missing something Original version or redux? Make sure to select the correct version in the special options.
voonex Posted February 15, 2018 Posted February 15, 2018 Missed that option, thanks again! DPI Wizard 1
Jimmon Posted September 25, 2018 Posted September 25, 2018 would it be possible to add calculations for metro 2033/"last light" redux while using Metro Mouse Fix 1.2 WhoCares?, jackde96 and spyder256 3
spyder256 Posted April 30, 2021 Posted April 30, 2021 Is it safe to assume both the standard and Mouse Fix sensitivities are the same for both 2033 Redux and Last Light Redux? (there is no Mouse Fix option for 2033 in the calculator, only Last Light)
Wizard DPI Wizard Posted May 1, 2021 Author Wizard Posted May 1, 2021 12 hours ago, spyder256 said: Is it safe to assume both the standard and Mouse Fix sensitivities are the same for both 2033 Redux and Last Light Redux? (there is no Mouse Fix option for 2033 in the calculator, only Last Light) Everything else is equal for the games, so likely yes, but I haven't actually tested it.
d0shie Posted July 28, 2023 Posted July 28, 2023 Current calculations don't work right with the aforementioned raw input fix at all. The sensitivity is excruciatingly slow now. Could we get an update?
Wizard DPI Wizard Posted July 31, 2023 Author Wizard Posted July 31, 2023 On 7/28/2023 at 7:29 PM, d0shie said: Current calculations don't work right with the aforementioned raw input fix at all. The sensitivity is excruciatingly slow now. Could we get an update? I've added a new special option now specifically for the Mouse Fix mod.
d0shie Posted August 1, 2023 Posted August 1, 2023 (edited) 14 hours ago, DPI Wizard said: I've added a new special option now specifically for the Mouse Fix mod. Thanks for the amazing support, you must have every game installed on your hard drives haha. It appears that with the fix, the sensitivity is 1:1 to Metro Last Light. Most likely due to the same Redux engine in both games and said fix works universally. Edited August 1, 2023 by d0shie
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