Springfield1903 Posted December 3, 2020 Posted December 3, 2020 Yeah, I'm having trouble trying to match all the scopes to the speed the mouse moves when I'm using ironsights if that makes sense. The conversions are always too slow and don't feel quite the same. does anyone have experience with this game?
Wizard DPI Wizard Posted December 3, 2020 Wizard Posted December 3, 2020 Can you post your settings? This game does have a quite special scope integration in that the scope itself is zoomed in while the outside is not. So this might affect the perceived sensitivity.
Springfield1903 Posted December 4, 2020 Author Posted December 4, 2020 I was using view distance horizontal for a long time but I kept changing them, so I played around with them for a bit and came up with these settings (see pic attached) I read on another thread about setting ads to 360 distance, so I did just that. While it helped a little, it still doesn't feel right. Best thing I can do is match the look sensitivity (hipfire) and ironsights, but the reast of the scopes feel way too different and slow It's like the only game I've been having trouble making conversions
Springfield1903 Posted December 4, 2020 Author Posted December 4, 2020 Oh I also had scale sens with FOV on
Wizard DPI Wizard Posted December 4, 2020 Wizard Posted December 4, 2020 18 hours ago, Springfield1903 said: It's like the only game I've been having trouble making conversions Yeah, it's probably down to the way the scopes work.
Springfield1903 Posted December 4, 2020 Author Posted December 4, 2020 24 minutes ago, DPI Wizard said: Yeah, it's probably down to the way the scopes work. oof Do you maybe have any suggestions to make them ''feel'' as close as possible to hipfire? Are the conversion (Hipfire/look - Windows 2D etc) correct?
Wizard DPI Wizard Posted December 4, 2020 Wizard Posted December 4, 2020 1 minute ago, Springfield1903 said: Do you maybe have any suggestions to make them ''feel'' as close as possible to hipfire? I think the best might be to convert as you usually do and try to "ignore" the outside view of the scopes. The issue is probably that you react to how the world is moving outside of the scope, and it seems to move too slow, but the movement inside the scope is correct. Springfield1903 1
Springfield1903 Posted December 4, 2020 Author Posted December 4, 2020 3 minutes ago, DPI Wizard said: I think the best might be to convert as you usually do and try to "ignore" the outside view of the scopes. The issue is probably that you react to how the world is moving outside of the scope, and it seems to move too slow, but the movement inside the scope is correct. That could be it. But when you ads with high magnification scopes the recoil increases to like 20000% I'll play around with configs a little more Ty DPI Wizard
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