Wyrdsie Posted November 30, 2020 Posted November 30, 2020 (edited) Are there any downsides of playing 1:1 pixel ratio? Seems that the only reason you should be under it is that you prefer cm360 that is higher than 1:1. Over 1 it seems you will skip pixels and your aim will not be precise enough and you need to raise DPI instead if you have that problem. Is pixel ratio 1:1 more precise than subpixel aim (below 1:1) i guess is my question? Is there any benefit to not using subpixels at all to aim, by going straight up 1:1. Or does it not matter and you can have way below 1:1 and the aim will be the same (except slower ofcourse). Edited November 30, 2020 by Wyrdsie Making my post more brief and succinct
Wizard DPI Wizard Posted November 30, 2020 Wizard Posted November 30, 2020 There's no downside as long as you can adjust your DPI to a sensible level so it's also useful in 2D like in menus and inventory management etc. Going below 1:1 will give you a smoother motion, but not necessarily more precision. Going above will however give you less precision and choppy motion. I think if you at least stay in the 1.X pixels/count range you should be fine. Wyrdsie 1
TheNoobPolice Posted November 30, 2020 Posted November 30, 2020 I actually prefer a pixel ratio of 1.0, since when you move very slowly when you have the in-game sens too low you get a "shimmery" effect on the textures, which doesn't happen when one count from the mouse turns equivalent of one pixel distance at screen centre. you're never going to lose a frag cause you're couldn't sub-pixel aim, so you should choose the value that simply looks / feels the best to you. DPI Wizard 1
Wyrdsie Posted December 1, 2020 Author Posted December 1, 2020 (edited) 5 hours ago, DPI Wizard said: There's no downside as long as you can adjust your DPI to a sensible level so it's also useful in 2D like in menus and inventory management etc. Going below 1:1 will give you a smoother motion, but not necessarily more precision. Going above will however give you less precision and choppy motion. I think if you at least stay in the 1.X pixels/count range you should be fine. Right, that's what I thought. So everyone should really try to stay within 1:1 pixel ratio range for the most optimal precision. And if you simply want to be able to track much slower and increase your cm360 you set it below 1:1 so you can use subpixels for the aim. Now i have another question, howcome it varies from game to game? Same resolution, same FOV but different game, should be the same sensitivity/cm360 that gives the 1:1 pixel ratio? But I notice when I change games in the menu, this is often not the case. It says that cm360/sens is now below the pixel ratio for that game, when it's 1:1 in another game. Can you explain this to me please? Shouldn't it be EXACTLY THE SAME, if it's same fov, same resolution, same DPI in each game? Shouldn't it be the same cm360 aswell? It's obviously annoying if it is the case that to achieve 1:1 pixel ratio you need different cm360 for each game. Is that the case and if so why? Edited December 1, 2020 by Wyrdsie
Wizard DPI Wizard Posted December 1, 2020 Wizard Posted December 1, 2020 1 minute ago, Wyrdsie said: Shouldn't it be EXACTLY THE SAME, if it's same fov and same resolution in each game? It should be with the same ACTUAL FOV, resolution and 360 distance. If you see a difference where all these factors are the same, please link the conversion and I'll look into it
Wyrdsie Posted December 1, 2020 Author Posted December 1, 2020 (edited) 17 minutes ago, DPI Wizard said: It should be with the same ACTUAL FOV, resolution and 360 distance. If you see a difference where all these factors are the same, please link the conversion and I'll look into it I see, so if that be the case then it's a slight mistake either on my part or with the script? So it SHOULD be exactly same in EVERY game, assuming same resolution, same fov, same dpi then also same cm360 for 1:1, correct? Well example is if I take doom eternal 1:1 at 1600 dpi which is 9.576 cm/360. And then i want to convert to apex legends. Now it says the pixel ratio is Pixel ratio: 0.7625 pixels/count So the script says it's 1:1 in doom eternal but 0.7625 (significantly lower) in apex legends. Is this because I need to indicate some other settings that default to another thing if I compare. Because I obviously want to use same res, same dpi, same FOV. So this is just a bug or an incorrect value somewhere right? AHH i see it's cause it has different fov values set by default, THIS IS WHAT CONFUSED ME. But assuming it has same res, fov, dpi, the cm360 should be identical? Edited December 1, 2020 by Wyrdsie
Wizard DPI Wizard Posted December 1, 2020 Wizard Posted December 1, 2020 1 minute ago, Wyrdsie said: I see, so if that be the case then it's a slight mistake either on my part or with the script? So it SHOULD be exactly same in EVERY game, assuming same resolution, same fov, same dpi then also same cm360 for 1:1, correct? Well example is if I take doom eternal 1:1 at 1600 dpi which is 9.576 cm/360. And then i want to convert to apex legends. Now it says the pixel ratio is Pixel ratio: 0.7625 pixels/count So the script says it's 1:1 in doom eternal but 0.7625 (significantly lower) in apex legends. Is this because I need to indicate some other settings that default to another thing if I compare. Because I obviously want to use same res, same dpi, same FOV. So this is just a bug or an incorrect value somewhere right? Can you link the conversion? Use the purple share button to make a link.
Wyrdsie Posted December 1, 2020 Author Posted December 1, 2020 (edited) 15 minutes ago, DPI Wizard said: Can you link the conversion? Use the purple share button to make a link. https://www.mouse-sensitivity.com/?share=49f90fe9309f13c5c2c068f01af1fbe7 My res is 1920x1080, dpi 1600, fov 106 which i have not indicated. I want 1:1 pixel ratio. Is there something i am doing wrong in the settings? As you can see with doom eternal it says it is 1:1 in apex legends it says it's not. EDIT: Turns out i made a mistake, i didn't set autofov in the top, and hdeg 4:3 i set it to 16:9, and now i set autofov to 106 which is what i want, and NOW the pixel ratio is the same for both games. And I can see i am not even 1:1 as I thought due to this mistake, but I am quite below in the 0.70's using subpixels. Interesting. Edited December 1, 2020 by Wyrdsie Realizing a few things
Wizard DPI Wizard Posted December 1, 2020 Wizard Posted December 1, 2020 10 minutes ago, Wyrdsie said: Is there something i am doing wrong in the settings? Yes, you need to have the same actual FOV as I said. In this conversion your have 90 in Doom and 105.347239 in Apex. The calculator will by default use the default FOV of the game. You need to input what FOV you actually use for the calculations to be correct. If you use a matching FOV the pixel ratio will also be the same with 360 distance. However if you use MDV 0% you will get the same pixel ratio regardless of FOV.
Wyrdsie Posted December 1, 2020 Author Posted December 1, 2020 (edited) 9 minutes ago, DPI Wizard said: Yes, you need to have the same actual FOV as I said. In this conversion your have 90 in Doom and 105.25 in Apex. The calculator will by default use the default FOV of the game. You need to input what FOV you actually use for the calculations to be correct. If you use a matching FOV the pixel ratio will also be the same with 360 distance. However if you use MDV 0% you will get the same pixel ratio regardless of FOV. Right, i made a mistake and did not input autofov in the top menu and hadn't inputted 106. And i did not use hdeg 16:9 but hdeg: 4:3 which is default. When i do this i get the same pixel ratio, so the mistake was on my part. Another question, and btw. thank you for replying so quickly. That HFOV of 105.3478239 is that the equivalent of fov 90 just for 16:9? Which calculation goes into that number. I'm using 106 myself which feels good for 1920x1080, that fov is ofcourse extremely close to that 105 number, which is why i am wondering where it comes from. Edited December 1, 2020 by Wyrdsie
Wizard DPI Wizard Posted December 1, 2020 Wizard Posted December 1, 2020 3 minutes ago, Wyrdsie said: Right, i made a mistake and did not input autofov in the top menu and inputted 106. And i did not use hdeg 16:9 but hdeg: 4:3 which is default. That HFOV of 105.3478239 is that the equivalent of fov 90 just for 16:9? Which calculation goes into that number. I'm using 106 myself which feels good for that resolution, that fov is ofcourse extremely close to that which is why i am wondering. For 106 FOV this should be your conversion: https://www.mouse-sensitivity.com/?share=9ebdf45e15ca61bd88093daaec2d3cb0 Since you're using 360 distance though, the actual sensitivity won't change, but the pixel ratio will be equal.
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