Porrello Posted November 10, 2020 Posted November 10, 2020 (edited) (Another one of these threads) I like matching my FOV in all games, what should I use? Monitor Distance 0%, 56.25% or 75%? I came from playing a lot of CSGO which is supposedly 75%, do you recommend sticking to that conversion method then, or will it still be inconsistent in different games even if FOV matches? Edited November 10, 2020 by Porrello
fortunate reee Posted November 10, 2020 Posted November 10, 2020 27 minutes ago, Porrello said: (Another one of these threads) I like matching my FOV in all games, what should I use? Monitor Distance 0%, 56.25% or 75%? I came from playing a lot of CSGO which is supposedly 75%, do you recommend sticking to that conversion method then, or will it still be inconsistent in different games even if FOV matches? i like that you are self aware about not having read and or understood the instructions so ill answer this based on my personal experience + preference id suggest you try 0% for scopes and stick to the old 360 matched fov for hip fire (0% makes hor / vertical irrelevant) (both the same ) since its the best way to stay consistent independent of the game you play since each scope or sight has its own fov, that you aren't able to change or match most of the time not all scopes are created equally having a method that doesn't focus on set "distances" but instead on the relative change in zoom ^takes some time to get used to but its worth the initial investment once you notice that everything "feels" the same even though the distances are different
Porrello Posted November 11, 2020 Author Posted November 11, 2020 I've tried the 0%, it feels a bit slow on the ADS making me play noticeably worse. Is it worth sticking to in the long run?
fortunate reee Posted November 11, 2020 Posted November 11, 2020 8 hours ago, Porrello said: I've tried the 0%, it feels a bit slow on the ADS making me play noticeably worse. Is it worth sticking to in the long run? there is a reason i added his to my previous post
stereo3D Posted November 11, 2020 Posted November 11, 2020 12 hours ago, Porrello said: I've tried the 0%, it feels a bit slow on the ADS making me play noticeably worse. Is it worth sticking to in the long run? use a coefficient that feels right to you from the get-go. that's why modern games have ADS sens options, after all.
TheNoobPolice Posted November 11, 2020 Posted November 11, 2020 If you have matched the FOV it doesn't matter, there's nothing to convert, they all will produce the same result.
Porrello Posted November 12, 2020 Author Posted November 12, 2020 12 hours ago, stereo3D said: use a coefficient that feels right to you from the get-go. that's why modern games have ADS sens options, after all. Yeah I think I'll go back to 75% 4 hours ago, TheNoobPolice said: If you have matched the FOV it doesn't matter, there's nothing to convert, they all will produce the same result. ^ This was my original question. If I use 75% and match the FOV, it should always feel the same?
TheNoobPolice Posted November 13, 2020 Posted November 13, 2020 On 11/12/2020 at 3:16 AM, Porrello said: ^ This was my original question. If I use 75% and match the FOV, it should always feel the same? Indeed. It was fairly obvious none of the other commenters had actually bothered to read your question, so thought I'd answer it. The different conversion methods are for converting between different FOV's. If the FOV is the same, then they will always just produce the same result as 360 distance. If you've matched the target FOV to the source FOV already, you could use 0%, 75%, 360 distance, viewspeed or whatever - they all will produce the exact same sensitivity.
Porrello Posted November 14, 2020 Author Posted November 14, 2020 2 hours ago, TheNoobPolice said: Indeed. It was fairly obvious none of the other commenters had actually bothered to read your question, so thought I'd answer it. The different conversion methods are for converting between different FOV's. If the FOV is the same, then they will always just produce the same result as 360 distance. If you've matched the target FOV to the source FOV already, you could use 0%, 75%, 360 distance, viewspeed or whatever - they all will produce the exact same sensitivity. Thank you sir, username checks out
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