Wizard DPI Wizard Posted October 31, 2020 Wizard Posted October 31, 2020 Look sensitivity added, aims coming soon! View full update Equaus and hwanga1 2
Equaus Posted October 31, 2020 Posted October 31, 2020 I don't understand how you are so quick. I see you as an entity and this point. tuphac 1
tuphac Posted October 31, 2020 Posted October 31, 2020 7 hours ago, Equaus said: I don't understand how you are so quick. I see you as an entity and this point. lol thats true, we need to see a real life photo of DPI wizard to think otherwise This game looks really promising though! Equaus 1
Wizard DPI Wizard Posted November 1, 2020 Author Wizard Posted November 1, 2020 On 10/31/2020 at 11:37 AM, tuphac said: we need to see a real life photo of DPI wizard to think otherwise Equaus 1
DebilDonut Posted November 2, 2020 Posted November 2, 2020 This feels off to me. It seems really high. Is it possible there is a mistake in the calculations?
Equaus Posted November 2, 2020 Posted November 2, 2020 3 hours ago, DebilDonut said: This feels off to me. It seems really high. Is it possible there is a mistake in the calculations? It's probably because most ads fov in games are usually lower but sectors edge seems to have a decently high ads fov when compared to other games. Maybe you're not use to it?
Wizard DPI Wizard Posted November 2, 2020 Author Wizard Posted November 2, 2020 8 hours ago, DebilDonut said: This feels off to me. It seems really high. Is it possible there is a mistake in the calculations? No, it's spot on. It's even confirmed by a post from the devs. The game does have some negative acceleration though, which will affect you differently depending on a lot of factors. It might be that this is your issue.
DebilDonut Posted November 2, 2020 Posted November 2, 2020 12 hours ago, Equaus said: It's probably because most ads fov in games are usually lower but sectors edge seems to have a decently high ads fov when compared to other games. Maybe you're not use to it? I will have to compare hipfire sens to ads sens to see if this is what was throwing me off. I don't remember off the top of my head. 6 hours ago, DPI Wizard said: No, it's spot on. It's even confirmed by a post from the devs. The game does have some negative acceleration though, which will affect you differently depending on a lot of factors. It might be that this is your issue. What does negative acceleration mean? I tried googling it and found nothing helpful. Also, does anyone know the default sens settings? They felt decently comfortable.
Wizard DPI Wizard Posted November 2, 2020 Author Wizard Posted November 2, 2020 6 minutes ago, DebilDonut said: What does negative acceleration mean? I tried googling it and found nothing helpful. Negative acceleration basically means that the rotation in-game is shorter than in should be based on either settings, movement speed or both. So say you want a 360 distance of 10 inches and if you move the mouse slowly you get 10 inches, but if you move very quickly you might get for instance 12 inches. It might also always be longer regardless of movement speed due to other factors. This means the game is either missing some reports from the mouse, or registering them as shorter than they should be. Reducing report rate in the mouse driver often helps with this issues, as quite a lot of games struggle with 1000 Hz (reports are coming too fast for the game to process). I'm not sure if this is the issue with this game in particular though, but it's worth a shot.
philheath Posted November 2, 2020 Posted November 2, 2020 what will we do when the wizard retires or ends the site?
Struth Posted November 3, 2020 Posted November 3, 2020 (edited) I might not be interpreting negative monitor match correctly, but it looks like ironsight isn't being appropriately affected by changes to the %. 0% MM https://gyazo.com/7aa496aac6dff5757f301067ba84c8a7 - 100% MM https://gyazo.com/d93fc7241eceb38ba049e77ad2a64122 The 2x and 4x are significantly changed, but the ironsight only changes by the slightest amount. For context I was playing Sector's Edge before the scope conversions were out so I had to experiment to find which performed best, and now that we have the conversions I wanted to check if the settings I chose aligned with a particular %MM. Edited November 3, 2020 by Struth
d0shie Posted April 18, 2021 Posted April 18, 2021 @DPI Wizard Can we get an update for this game please? It's been a while and there's been major changes since I believe.
Wizard DPI Wizard Posted April 18, 2021 Author Wizard Posted April 18, 2021 1 hour ago, d0shie said: @DPI Wizard Can we get an update for this game please? It's been a while and there's been major changes since I believe. Other than the menus being a bit shuffled around I couldn't find anything new. Did you have some specific in mind that doesn't work?
d0shie Posted April 18, 2021 Posted April 18, 2021 (edited) 12 minutes ago, DPI Wizard said: Other than the menus being a bit shuffled around I couldn't find anything new. Did you have some specific in mind that doesn't work? I know I mentioned you but truth be told I'm only coming back to the game now after months. I read some patch notes and one particular from December last year included a change for 2X and 4X scopes. Quote 2X and 4X scoped FOV is now independent of the Field of View setting A user above my original reply also made note of this. Am I wrong to assume that this would make the current calculator incorrect? Edited April 18, 2021 by d0shie
Wizard DPI Wizard Posted April 18, 2021 Author Wizard Posted April 18, 2021 14 minutes ago, d0shie said: A user above my original reply also made note of this. Am I wrong to assume that this would make the current calculator incorrect? I missed that change, updated it now d0shie 1
d0shie Posted April 18, 2021 Posted April 18, 2021 Thanks for the update! Too bad that the game is pretty much empty.
Pyroxia Posted May 25, 2023 Posted May 25, 2023 update would be awesome since you can set your ADS fov too in game.
Wizard DPI Wizard Posted May 25, 2023 Author Wizard Posted May 25, 2023 3 hours ago, Pyroxia said: update would be awesome since you can set your ADS fov too in game. Updated it now, note that you have to enable Relative sensitivity. Pyroxia 1
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