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GZDoom has total mouse sensitivity rework


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  • 2 weeks later...
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  • 2 years later...
  • Wizard
Posted
6 hours ago, randomguy7 said:

I think they did it again. The total sensitivity has been cut by half.

It seems the same, are you sure you haven't messed with any other setting that might affect the sensitivity?

Posted (edited)

hmmm... maybe I have?

I'm using the drdteam builds:

https://devbuilds.drdteam.org/gzdoom/

edit: somehow my yaw and pitch were changed

edit 2: no, I reset them and for some reason the same thing happened, when using an autoexec.cfg m_sensitivity_x 0.1502 at FOV 125.195465 at 1650 dpi does a full 360 when crossing my mousepad instead of a 180 when crossing my mousepad as it should

edit 3: I fixed it by reinstalling razer synapse

Edited by randomguy7
  • 6 months later...
Posted

Hey I just got back to this and found that the new defaults for m_yaw and m_pitch are 1 which is why on fresh installs with new configs the m_sensitivity x and y should be the same

  • Wizard
  • Solution
Posted
9 hours ago, randomguy7 said:

Hey I just got back to this and found that the new defaults for m_yaw and m_pitch are 1 which is why on fresh installs with new configs the m_sensitivity x and y should be the same

x and y are still different, but they have halved the x sensitivity so they are much closer. I've updated it now :)

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