randomguy7 Posted October 27, 2020 Posted October 27, 2020 get the new build here: https://devbuilds.drdteam.org/gzdoom/ it has x and y sensitivity and a new true 3d renderer
Wizard DPI Wizard Posted November 10, 2020 Wizard Posted November 10, 2020 On 10/27/2020 at 4:29 AM, randomguy7 said: get the new build here: https://devbuilds.drdteam.org/gzdoom/ it has x and y sensitivity and a new true 3d renderer Updated it now.
randomguy7 Posted January 29, 2023 Author Posted January 29, 2023 I think they did it again. The total sensitivity has been cut by half.
Wizard DPI Wizard Posted January 29, 2023 Wizard Posted January 29, 2023 6 hours ago, randomguy7 said: I think they did it again. The total sensitivity has been cut by half. It seems the same, are you sure you haven't messed with any other setting that might affect the sensitivity?
randomguy7 Posted January 30, 2023 Author Posted January 30, 2023 (edited) hmmm... maybe I have? I'm using the drdteam builds: https://devbuilds.drdteam.org/gzdoom/ edit: somehow my yaw and pitch were changed edit 2: no, I reset them and for some reason the same thing happened, when using an autoexec.cfg m_sensitivity_x 0.1502 at FOV 125.195465 at 1650 dpi does a full 360 when crossing my mousepad instead of a 180 when crossing my mousepad as it should edit 3: I fixed it by reinstalling razer synapse Edited January 30, 2023 by randomguy7
randomguy7 Posted August 6, 2023 Author Posted August 6, 2023 Hey I just got back to this and found that the new defaults for m_yaw and m_pitch are 1 which is why on fresh installs with new configs the m_sensitivity x and y should be the same
Wizard Solution DPI Wizard Posted August 6, 2023 Wizard Solution Posted August 6, 2023 9 hours ago, randomguy7 said: Hey I just got back to this and found that the new defaults for m_yaw and m_pitch are 1 which is why on fresh installs with new configs the m_sensitivity x and y should be the same x and y are still different, but they have halved the x sensitivity so they are much closer. I've updated it now
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