Wizard DPI Wizard Posted November 27, 2019 Wizard Posted November 27, 2019 Just now, anth0s said: Is viewspeed v2 in the current calculator viewspeed vertical ? Yes.
anth0s Posted November 27, 2019 Posted November 27, 2019 Thanks! Does that mean viewspeed v1 is horizontal then?
Wizard DPI Wizard Posted November 27, 2019 Wizard Posted November 27, 2019 1 minute ago, anth0s said: Thanks! Does that mean viewspeed v1 is horizontal then? Exactly
cremtty Posted May 10, 2022 Posted May 10, 2022 (edited) On 7/1/2017 at 8:43 PM, Drimzi said: Viewspeed v2 DNAMTE has come up with another solution for converting sensitivity to different field of views. This time it is independent of the aspect ratio, which is a flaw with viewspeed v1. The aim of this solution is to make the different field of views behave the same visually when moving the mouse, solving any perceptual issues such as feeling like it is slowing down or speeding up. This makes this method especially useful for zoom/ads sensitivities. The sensitivity scaling is done using two ratios, the circle ratio and the chord ratio. http://i.imgur.com/Psp1Wh9.png DNAMTE is unsure on how to do the math for it, so I will do it. In the picture above, he did 90 degrees and 45 degrees for the angle of view, and found a chord ratio of 2.41 and a circle ratio of 1.3. circle ratio / chord ratio The chord ratio can be found using: tan(y * pi/360) / tan(x * pi/360) Where the variables are the degrees. If we substitute x for 45, and y for 90, we end up with a ratio of 2.41 as shown in the image above. Scaling the sensitivity by the chord ratio alone would be equal to scaling the sensitivity by the zoom amount. The circle ratio can be found using: cos(x * pi/360) / cos(y * pi/360) If we substitute x for 45, and y for 90, we end up with a ratio of 1.3 as shown in the image above. Put these two together, and you simply get the sin ratio. (cos(x * pi/360) / cos(y * pi/360)) / (tan(y * pi/360) / tan(x * pi/360)) = sin(x * pi/360) / sin(y * pi/360) When substituting the variables with the angles, you want to use the vertical / horizontal angle for the 1:1 aspect ratio. With this additional option of converting sensitivities, you end up with the options of converting using the tan ratio (mm 0%), sin ratio (viewspeed v2), or matching a screen-space distance using monitor distance match. Recommendations: Use tan ratio (0%) or 360 distance match for converting hipfire. Use tan ratio (0%) or sin ratio (viewspeed) for converting zoom/ads. How is this not affected by aspect ratio? Edited May 10, 2022 by cremtty
Mssadg Posted February 10, 2023 Posted February 10, 2023 is there some showcase just like mdh0% or mdh100% ?
Wizard DPI Wizard Posted February 19, 2023 Wizard Posted February 19, 2023 On 2/10/2023 at 4:26 AM, SwordArtOnline said: is there some showcase just like mdh0% or mdh100% ? Now really since it changes depending on what what you convert from and to. However it is close to MDV 133%. Mssadg 1
Mssadg Posted April 6, 2023 Posted April 6, 2023 On 2/19/2023 at 9:53 PM, DPI Wizard said: Now really since it changes depending on what what you convert from and to. However it is close to MDV 133%. "Viewspeed v2 was the ONLY method that actually felt identical at all FOV" I just want to know what it means
Wizard DPI Wizard Posted April 6, 2023 Wizard Posted April 6, 2023 3 minutes ago, SwordArtOnline said: "Viewspeed v2 was the ONLY method that actually felt identical at all FOV" I just want to know what it means Feeling is subjective, so what feels best depends on your personal preference. Mssadg 1
Mssadg Posted April 6, 2023 Posted April 6, 2023 13 minutes ago, DPI Wizard said: Feeling is subjective, so what feels best depends on your personal preference. So is it a coincidence that it's close to mdv 133%?
Wizard DPI Wizard Posted April 6, 2023 Wizard Posted April 6, 2023 9 minutes ago, SwordArtOnline said: So is it a coincidence that it's close to mdv 133%? For the most part yes. There's obviously a mathematical reason why it's close, but I don't think it was the intention of the formula, it just turned out to be this way. Mssadg 1
Mssadg Posted April 6, 2023 Posted April 6, 2023 1 minute ago, DPI Wizard said: For the most part yes. There's obviously a mathematical reason why it's close, but I don't think it was the intention of the formula, it just turned out to be this way. Your reply is great helpful
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