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Reflex r_fov and actual HFOV?


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Posted (edited)

I'm wondering why the calculator shows Reflex Arena's actual HFOV @ 124.59 when r_fov is set to 110. The in-game FOV seems much closer to 110, and adjusting r_fov = 94 so that actual HFOV = 110 does NOT look like 110 in-game; it looks like 94.

I ask because I'm unsure if it's messing up my viewspeed conversion, e.g. Reflex 13.8 in/360 becomes 17.8in/360 in Overwatch (FOV 103), which seems much too low. Is this a bug or am I missing something? 

Edited by gzv
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Posted (edited)

I discovered that when I change FOV type to Horizontal Deg. | Res. Base the calculator now gives me the expected behavior (r_fov = actual HFOV.) Is this the correct setting? Is calculator intended to auto-select the correct FOV type?

The calculator defaulted to Horizontal Deg. | 4:3 base for 1920x1080, which I find strange.

Hoping you can enlighten me, thanks!

Edited by gzv
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Posted

The game uses Hor+, which is the same as Horizontal Deg. | 4:3 base. This means that any resolution wider than 4:3 will expand the FOV rather than stretching the configured FOV. So when you have an FOV of e.g. 110, this is correct for 4:3. But when you use a 16:9 monitor additional FOV is added on :)

csgo-fov (1).jpg

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