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How does the ads value work in the process of zooming in?


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Posted

 In some games like csgo the ads fov is instantly applied but for some games the fov is progressively changed into the ads fov, when the aiming down sight time is long enough,is the ads value applied instantly the time you press the button or after fully zoomed in? And in the process of zooming in is the sensitivity set at a constant rotation speed or altered by some monitor distance match? Is there a common mechanism in most games?

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Posted

from my experience, it is fully dependent upon the game's own particular mechanics. COD MW for example, actually has a feature to apply the ADS sens instantly, gradually, or after zoom.

Posted

the description about 'gradually' is vague,for example,if one uses the MD coefficient 1.33 ,zoom in and move the mouse at a constant speed,the aim point will move with an increasing unpredictable speed and the point after zoom will be affected greatly by the 'gradually' method;but for the 0.00 zoom the speed of aim point won't even change. However,  'gradually' and coefficient 1.33 are the default settings of codmw,if the mechanic affects a lot,the coversion about cod mw will be not right, when you press the right button, the aim point will never be the place you want it to be.

Posted
1 hour ago, abyssuss said:

the description about 'gradually' is vague,for example,if one uses the MD coefficient 1.33 ,zoom in and move the mouse at a constant speed,the aim point will move with an increasing unpredictable speed and the point after zoom will be affected greatly by the 'gradually' method;but for the 0.00 zoom the speed of aim point won't even change. However,  'gradually' and coefficient 1.33 are the default settings of codmw,if the mechanic affects a lot,the coversion about cod mw will be not right, when you press the right button, the aim point will never be the place you want it to be.

the "default " shouldn't be what you base your standards on 

gradual works really  well for 0% coefficient which is generally superior  (compared to 1.33 which hasn't been the default for very long) 

although i would also add that the snappy response you would want to would probably be achieved by using either instant or after zoom 

since instant basically has the zoom sens take over the second you press right click which seems to be what you desire given your previous post 

 

""if the mechanic affects a lot,the coversion about cod mw will be not right, when you press the right button, the aim point will never be the place you want it to be.""

^go read the cod mw thread in the forums and you'll find ages of talk about this as well as decent instruction in what to do if you want it to feel correct the game is "special"

 

generally setting :

- fov to affected 

- aim to whatever feels right to you based on the other games you play or purely preference 

- sens to relative 

-image.png.4478014362ab6f4d1030982d305c557c.png

                                                                                                                                                                                                   ^ 0% coefficient in game  

 

you should be alright  

 

if you want help based on a specific game image.png.4923248d9e364005fa485c8bbf21d263.png use the share function

Posted
8 hours ago, fortunate reee said:

the "default " shouldn't be what you base your standards on 

gradual works really  well for 0% coefficient which is generally superior  (compared to 1.33 which hasn't been the default for very long) 

although i would also add that the snappy response you would want to would probably be achieved by using either instant or after zoom 

since instant basically has the zoom sens take over the second you press right click which seems to be what you desire given your previous post 

 

""if the mechanic affects a lot,the coversion about cod mw will be not right, when you press the right button, the aim point will never be the place you want it to be.""

^go read the cod mw thread in the forums and you'll find ages of talk about this as well as decent instruction in what to do if you want it to feel correct the game is "special"

 

generally setting :

- fov to affected 

- aim to whatever feels right to you based on the other games you play or purely preference 

- sens to relative 

-image.png.4478014362ab6f4d1030982d305c557c.png

                                                                                                                                                                                                   ^ 0% coefficient in game  

 

you should be alright  

 

if you want help based on a specific game image.png.4923248d9e364005fa485c8bbf21d263.png use the share function

thanks a lot, 0% with gradual does work well, but 1.33 coefficient is a general setting of many cod top players so the value is more than default and should anyway have its advantage.

On the other hand, some other games, like r6s and pubg, feels more like after zoom but could also be another kind of gradual zoom. And if there are difference, the convertion of the games can't be right, at least for the first several shots after zoom. And for snipers and some guy who wants to make a headshot, this discrepancy is quite deadly. And…some games, like destiny 2, can't even get a 0% ads.

so it comes to the original question of this discussion, there should be a way, like a function or a game engine setting about fov change, to describe the change in the process of zooming in, of 360 distance, of some other value related to the fov… Maybe only the games with similar zooming in process can be "based on".

Posted
1 hour ago, abyssuss said:

thanks a lot, 0% with gradual does work well, but 1.33 coefficient is a general setting of many cod top players so the value is more than default and should anyway have its advantage.

On the other hand, some other games, like r6s and pubg, feels more like after zoom but could also be another kind of gradual zoom. And if there are difference, the convertion of the games can't be right, at least for the first several shots after zoom. And for snipers and some guy who wants to make a headshot, this discrepancy is quite deadly. And…some games, like destiny 2, can't even get a 0% ads.

so it comes to the original question of this discussion, there should be a way, like a function or a game engine setting about fov change, to describe the change in the process of zooming in, of 360 distance, of some other value related to the fov… Maybe only the games with similar zooming in process can be "based on".

and siege pros used 83 ads which is 360 distance ads for 5 years which is commonly known to be a horrible idea , pros aren't pros because they know what the best settings are they are because of their talents and hard work .

(that is the equivalent of asking a pro tennis player how to create a good racket , they know their own preferences yet they go to the guy that has mastered the craft of creating good rackets ) 

 

siege applies the zoom sens the second you ads(the zoom animation doesn't matter although it might throw you off initially when you aren't used to it)   , no idea about pubg 

and with most games getting as close to 0% as possible is better than using their default unless you exclusively play one game like valorant which would have you swap values with every weapon swap in that case using 100%hor with a lower scale would be a reasonable(90-50%)

 

the whole "this is bad for precision " or  "i cant have any discrepancy / difference in my aim" is the biggest red herring anyone can fall for  

 

the conversion on this site is on point and moist certainly not the issue in your case , there is no value you can change that would equalize the post zoom behavior across games  and weapons in one game 

Posted
1 hour ago, fortunate reee said:

and siege pros used 83 ads which is 360 distance ads for 5 years which is commonly known to be a horrible idea , pros aren't pros because they know what the best settings are they are because of their talents and hard work .

(that is the equivalent of asking a pro tennis player how to create a good racket , they know their own preferences yet they go to the guy that has mastered the craft of creating good rackets ) 

 

siege applies the zoom sens the second you ads(the zoom animation doesn't matter although it might throw you off initially when you aren't used to it)   , no idea about pubg 

and with most games getting as close to 0% as possible is better than using their default unless you exclusively play one game like valorant which would have you swap values with every weapon swap in that case using 100%hor with a lower scale would be a reasonable(90-50%)

 

the whole "this is bad for precision " or  "i cant have any discrepancy / difference in my aim" is the biggest red herring anyone can fall for  

 

the conversion on this site is on point and moist certainly not the issue in your case , there is no value you can change that would equalize the post zoom behavior across games  and weapons in one game 

well,I agree that pros aren't pros of settings,  but  I thought pros have made their choice from so many values during their long playtime
( and I think the sens should be more similar to  racket pounds which is chosen by himself?)

as for the behavior, in codmw, if you try aim at one point,make lateral movement,and right click at intervals,with settings of instant,gradual and after zoom the aim point will move at different pattern even at 0%.  What's interesting is gradual always have a in-between behavior of the other two but still not that smooth, without one setting it might be hard to distinguish the other two. (I remembered that if aim at a vertical line using 0%, move right and right click, the other two will keep the aim point on the line while the gradual setting will make the point swing around it)

Further, for a instant zoom setting, when the fov changes along with the 360d, why can't a 0% with instant called gradual when the sens is changing gradually, for the sens is often measured by 360d.

If r6s got instant zoom it should also have a similar pattern. 

And you are right that we can't avoid discrepancy but I just wanted to issue the affection of those behaviors and it does exists. I know we can't change those settings but to adapt, I was just interested when posting.

Posted
1 hour ago, abyssuss said:

well,I agree that pros aren't pros of settings,  but  I thought pros have made their choice from so many values during their long playtime
( and I think the sens should be more similar to  racket pounds which is chosen by himself?)

as for the behavior, in codmw, if you try aim at one point,make lateral movement,and right click at intervals,with settings of instant,gradual and after zoom the aim point will move at different pattern even at 0%.  What's interesting is gradual always have a in-between behavior of the other two but still not that smooth, without one setting it might be hard to distinguish the other two. (I remembered that if aim at a vertical line using 0%, move right and right click, the other two will keep the aim point on the line while the gradual setting will make the point swing around it)

Further, for a instant zoom setting, when the fov changes along with the 360d, why can't a 0% with instant called gradual when the sens is changing gradually, for the sens is often measured by 360d.

If r6s got instant zoom it should also have a similar pattern. 

And you are right that we can't avoid discrepancy but I just wanted to issue the affection of those behaviors and it does exists. I know we can't change those settings but to adapt, I was just interested when posting.

they simply follow the path of least resistance , at their level in skill their settings hardly even  matter  that's the whole point  that part can be hard to understand 

don't get me wrong i wasn't asking for your opinion or input on this  i was just giving you the best answers we have at this point in time  .

 

 "Further, for a instant zoom setting, when the fov changes along with the 360d, why can't a 0% with instant called gradual when the sens is changing gradually, for the sens is often measured by 360d"

you seem to mixing up instant and gradual there not quite sure what you are trying to get out of it 

instant = 360 (hip) ->right click -> set scope distance depending on the given zoom level (you are either in hipfire or in ads ) 
gradual = 360 (hip) ->right click ->  10% of final zoom scope sens -> 20%of final scope sens ->etcetc  ( adds extra steps i between ads and hipfire ) 

 

0% in itself has little to do with this ,  it just works the best with gradual since 0% has you use multiple distances based on the actual zoom and not some artificial values 

 

independent of what you end up choosing when it comes to what you choose 0% is the best choice for scope matching that  pretty much common knowledge 

(goes by many names depending on who you ask and what calculator you us to achieve it  focal length /visumotor /etc ) 

the human body is better than most levels of discrepancy out there even thinking about it this much is already wasted energy 

 

Posted
8 minutes ago, fortunate reee said:

they simply follow the path of least resistance , at their level in skill their settings hardly even  matter  that's the whole point  that part can be hard to understand 

don't get me wrong i wasn't asking for your opinion or input on this  i was just giving you the best answers we have at this point in time  .

 

 "Further, for a instant zoom setting, when the fov changes along with the 360d, why can't a 0% with instant called gradual when the sens is changing gradually, for the sens is often measured by 360d"

you seem to mixing up instant and gradual there not quite sure what you are trying to get out of it 

instant = 360 (hip) ->right click -> set scope distance depending on the given zoom level (you are either in hipfire or in ads ) 
gradual = 360 (hip) ->right click ->  10% of final zoom scope sens -> 20%of final scope sens ->etcetc  ( adds extra steps i between ads and hipfire ) 

 

0% in itself has little to do with this ,  it just works the best with gradual since 0% has you use multiple distances based on the actual zoom and not some artificial values 

 

independent of what you end up choosing when it comes to what you choose 0% is the best choice for scope matching that  pretty much common knowledge 

(goes by many names depending on who you ask and what calculator you us to achieve it  focal length /visumotor /etc ) 

the human body is better than most levels of discrepancy out there even thinking about it this much is already wasted energy 

 

haha, won't think about it when playing, quite fascinating human is a machine of adapting. 

 this could be the point:

10% of final zoom scope sens -> 20%of final scope sens

 

the sens especially the ads sens can be measured by 360d or percentage of hipfire 360d or some monitor distance match, if the sens increases linearly in one scale above, it won't be linear in the others. so what's the choice of scale? thanks for getting me here.

This I think is like understanding as a developer.

(could you tell me more about path of least resistance of its just a word?)

Posted
1 hour ago, stereo3D said:

the transition timing option is only for the low/high zoom multipliers. the MDC option is always gradual.

oh you were right, there was a problem.

 

 but for gradual when the multipliers are 1.00 it can't be increasing from 0.00 so whats the number

 

and the other two seems not affected by the change because they apply the multilier immediately

 

 

 

the ads is a product of two factor and the ads changes when the multiplier changes

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