Jump to content

Modern Warfare how does coeffecient effect aim?


Go to solution Solved by TheNoobPolice,

Recommended Posts

Posted

So I've been trying out 1.78 coefficient with the same 360 distance as when i use the default 1.33 but my aim feels more responsive/faster... I can't do the finer movements anymore. Can anyone tell me how the coefficient affects aim? The best players I know use 1.78 but when I use it, even with the same 360 distance as normal, I cannot aim as well.

I included some pics of my calculations. Both the calculation i use to get my ads sens at the default 1.33 coefficient and then the 1.78.

If anyone could shed some light on this it would be really appreciated.

Desktop Screenshot 2020.10.01 - 14.30.57.63.png

Desktop Screenshot 2020.10.01 - 14.30.47.18.png

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Wizard
Posted

For that specific aim there is no difference between the two when you adjust the multiplier to achieve the same 360 distance.

However all other aims that use the same Low Zoom multiplier will be affected differently.

Posted
1 hour ago, DPI Wizard said:

For that specific aim there is no difference between the two when you adjust the multiplier to achieve the same 360 distance.

However all other aims that use the same Low Zoom multiplier will be affected differently.

I think it's something with the game engine that changes the way it feels, though it is still the same 360 distance. At first I wasn't sure if it was all in my head so i asked a couple of friends to tell me how it feels for them after calculating their sensitivitys to the same 360 with 1.78 coefficient and they reported it feels faster/more responsive to. It's very strange.

  • Solution
Posted
3 hours ago, bread94 said:

I think it's something with the game engine that changes the way it feels, though it is still the same 360 distance. At first I wasn't sure if it was all in my head so i asked a couple of friends to tell me how it feels for them after calculating their sensitivitys to the same 360 with 1.78 coefficient and they reported it feels faster/more responsive to. It's very strange.

It's 100% placebo, the coefficient is just a multiplier to the sensitivity, just using trig instead of straight multiplicative values.

It's designed to help people find an overall estimate of turn speed they like the feel of over different FOVS / scopes, which can then be used as barometer for other games relative to hipfire. It is not supposed to be a "golden place on the screen that is matched" as some people have misunderstood it.

This is because if you use the straightforward focal length scaling which is "mathematically correct", then very high zoom scopes start to feel very slow relative to hipfire, and a higher monitor distance can be a better compromise for overall feel without having to set sensitivity multipliers for every zoom level, which most gamers don't want to do. In fact, the majority of players never even touch these options when included in game's advanced menus or config files.

if you set a low sensitivity value with a higher coefficient vs a higher sens value with a lower coefficient -provide they were the exact same degrees per mickey (i.e 360 distance) at the exact same FOV there is no difference whatsoever.

Posted
12 hours ago, TheNoobPolice said:

It's 100% placebo, the coefficient is just a multiplier to the sensitivity, just using trig instead of straight multiplicative values.

It's designed to help people find an overall estimate of turn speed they like the feel of over different FOVS / scopes, which can then be used as barometer for other games relative to hipfire. It is not supposed to be a "golden place on the screen that is matched" as some people have misunderstood it.

This is because if you use the straightforward focal length scaling which is "mathematically correct", then very high zoom scopes start to feel very slow relative to hipfire, and a higher monitor distance can be a better compromise for overall feel without having to set sensitivity multipliers for every zoom level, which most gamers don't want to do. In fact, the majority of players never even touch these options when included in game's advanced menus or config files.

if you set a low sensitivity value with a higher coefficient vs a higher sens value with a lower coefficient -provide they were the exact same degrees per mickey (i.e 360 distance) at the exact same FOV there is no difference whatsoever.

Thanks man, much appreciated! 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...