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COD MW Actual magnifikation or Gun smith magnification


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Posted

The actual gun smith magnification isnt the real magnification.

Is the calculator based on the actual magnification or the gun smiths magnification?

 

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  • Wizard
Posted

The calculator is using the real FOV of the aims regardless of their name.

That table is not listing the actual magnification btw, it's listing the relation between what a hipfire FOV of 80 hdeg 16:9 is in 4:3 (64.366444) and the scope FOV in 4:3.

This relation will change if you change FOV. Also it is not how optical magnification work.

For example the 4.0x is listed as 2.57x, this is derived from 64.366444/25.

But the true optical magnification of this scope is 2.84x if your configured FOV is 80.
If your FOV is 120 however, this is suddenly a 5.86x scope.
And at FOV 100 it is actually a 4x scope.

Posted
5 minutes ago, DPI Wizard said:

The calculator is using the real FOV of the aims regardless of their name.

That table is not listing the actual magnification btw, it's listing the relation between what a hipfire FOV of 80 hdeg 16:9 is in 4:3 (64.366444) and the scope FOV in 4:3.

This relation will change if you change FOV. Also it is not how optical magnification work.

For example the 4.0x is listed as 2.57x, this is derived from 64.366444/25.

But the true optical magnification of this scope is 2.84x if your configured FOV is 80.
If your FOV is 120 however, this is suddenly a 5.86x scope.
And at FOV 100 it is actually a 4x scope.

Ok thanks for that information that clear things up.

So basically you can never get the exact sens only a estimate.

But if you use 1.0 for all scopes, iron sights and halo sights you should have the same sens as you do for your normal sens right?

  • Wizard
Posted
1 minute ago, M3ll3z said:

Ok thanks for that information that clear things up.

So basically you can never get the exact sens only a estimate.

But if you use 1.0 for all scopes, iron sights and halo sights you should have the same sens as you do for your normal sens right?

The game scales all the scopes according to your Monitor Distance Coefficient configuration, and at 1.0 they are all exactly what your coefficient is. Then you can scale high and low up or down if you prefer.

Posted
13 minutes ago, DPI Wizard said:

The game scales all the scopes according to your Monitor Distance Coefficient configuration, and at 1.0 they are all exactly what your coefficient is. Then you can scale high and low up or down if you prefer.

My Monitor Distance Coefficient is 0 will that be the same thing or should I use 1 then?

Posted (edited)

Ok so if i'm using this I have 33.24cm/360 on all my sights right? 🙂

EDIT: and my monitor coefficient is 0

image.thumb.png.92cf343319af88cc772ae084a62b671f.png

 

Edited by M3ll3z
  • Wizard
Posted
Just now, M3ll3z said:

Ok so if i'm using this I have 33.24cm/360 on all my sights right? 🙂

 

No, that would be terrible, especially for the powerful scopes. They would be insanely sensitivity and practically impossible to aim with.

What you get with those settings is the same tracking speed for all scopes:

This would be the same 360 distance, but it's a different setting for each scope, and for many of them it's not even possible since it requires a sensitivity out of range:
https://www.mouse-sensitivity.com/?share=a961ca584af0818a5e14bdee3796bc98

Posted

"What you get with those settings is the same tracking speed for all scopes:"

 

Yea of course same tracking speed is what i meant 🙂 

Thanks a lot for the information. Now I know for sure that I have the same tracking speed on all scopes and I can use whatever I want.

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