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Player Unknown's Battlegrounds FOV values wrong?


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Posted

I'm trying to check the actual magnification of the scopes in battlegrounds the FOV seems off. For the 4x scope, it has a 4.5x magnification compared to the "scoping" FOV, which I assume is the FOV of ironsights without zoom. I overlayed the 4x scope and no scope in 1st person in photoshop and found this to be roughly 4.32 times. Also based on PUBG.me, the 4x scope is supposed to be exactly (or close to) 4x magnification, unlike the other scopes. I wonder if the value posted on the calculator is wrong. Also does the VSS scope have the same FOV as the ACOG?

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  • Wizard
Posted

You need to find the 360 distance in counts, and then how many counts your scope covers (monitor edge-to-edge, not just he actual scope). The principle is easy, but it can be hard to do precisely.

  • Wizard
Posted

Mine is getting quite complex, but here's an example where shift+G1 makes the mouse jump 100 counts, while simply pressing G1 makes it go 100 counts in 1 count steps:

function OnEvent(event, arg)
	if (event == "G_PRESSED" and arg == 1) and GetMKeyState() == 1 then
		if (IsModifierPressed("shift")) then
			MoveMouseRelative(100,0)
		else
			for i = 0, 99 do
			MoveMouseRelative(1,0)
			Sleep(10)
			end
		end
	end
end

 

  • 2 weeks later...
Posted (edited)

Any update on this? The aiming in pubg always felt odd to me but I figured was due to the framerate being all over the place and the game generally being in an unfinished and unoptimized state.

Also, FOV slider is apparently coming in the July monthly update :)

Edited by iBerggman
Posted (edited)
On 6/30/2017 at 2:05 PM, tttt1010 said:

Awesome. Also is there a way for me to check the FOV of the scopes myself?

Other ways you can do this is by using vanishing points if you know nothing about the hipfire FOV. The problem with this method is that it's fairly inaccurate due to the imprecision of pixels and it's a bit complicated. If you know the hipfire FOV then you can find the zoom ratio and then use this to approximate FOV.

Example (my hipfire is 90*1.144444):

3WtcbLg.jpg

l8IO3HZ.jpg

So when you solve and plug in 0 for n

The scope FOV is about 47°. The higher your resolution the higher the accuracy will be.

Edited by Skwuruhl

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