noaimBoii Posted June 30, 2017 Posted June 30, 2017 I'm trying to check the actual magnification of the scopes in battlegrounds the FOV seems off. For the 4x scope, it has a 4.5x magnification compared to the "scoping" FOV, which I assume is the FOV of ironsights without zoom. I overlayed the 4x scope and no scope in 1st person in photoshop and found this to be roughly 4.32 times. Also based on PUBG.me, the 4x scope is supposed to be exactly (or close to) 4x magnification, unlike the other scopes. I wonder if the value posted on the calculator is wrong. Also does the VSS scope have the same FOV as the ACOG?
Wizard DPI Wizard Posted June 30, 2017 Wizard Posted June 30, 2017 As the game is in development, stuff probably changes quite often. I'll revisit it an see what I can find out
noaimBoii Posted June 30, 2017 Author Posted June 30, 2017 Awesome. Also is there a way for me to check the FOV of the scopes myself?
Wizard DPI Wizard Posted June 30, 2017 Wizard Posted June 30, 2017 You need to find the 360 distance in counts, and then how many counts your scope covers (monitor edge-to-edge, not just he actual scope). The principle is easy, but it can be hard to do precisely.
noaimBoii Posted June 30, 2017 Author Posted June 30, 2017 Is there a software or method that can accurately measure the counts?
noaimBoii Posted June 30, 2017 Author Posted June 30, 2017 Hmm. I've never used LUA before. Any chance you can send me the script?
Wizard DPI Wizard Posted June 30, 2017 Wizard Posted June 30, 2017 Mine is getting quite complex, but here's an example where shift+G1 makes the mouse jump 100 counts, while simply pressing G1 makes it go 100 counts in 1 count steps: function OnEvent(event, arg) if (event == "G_PRESSED" and arg == 1) and GetMKeyState() == 1 then if (IsModifierPressed("shift")) then MoveMouseRelative(100,0) else for i = 0, 99 do MoveMouseRelative(1,0) Sleep(10) end end end end
noaimBoii Posted June 30, 2017 Author Posted June 30, 2017 k thanks ill try to figure it out from here
iBerggman Posted July 14, 2017 Posted July 14, 2017 (edited) Any update on this? The aiming in pubg always felt odd to me but I figured was due to the framerate being all over the place and the game generally being in an unfinished and unoptimized state. Also, FOV slider is apparently coming in the July monthly update Edited July 14, 2017 by iBerggman
Wizard DPI Wizard Posted July 14, 2017 Wizard Posted July 14, 2017 The FOV slider will help a lot, looking forward to the update. The odd aim feeling is mostly due to optimization issues though.
Skwuruhl Posted July 14, 2017 Posted July 14, 2017 (edited) On 6/30/2017 at 2:05 PM, tttt1010 said: Awesome. Also is there a way for me to check the FOV of the scopes myself? Other ways you can do this is by using vanishing points if you know nothing about the hipfire FOV. The problem with this method is that it's fairly inaccurate due to the imprecision of pixels and it's a bit complicated. If you know the hipfire FOV then you can find the zoom ratio and then use this to approximate FOV. Example (my hipfire is 90*1.144444): So when you solve and plug in 0 for n The scope FOV is about 47°. The higher your resolution the higher the accuracy will be. Edited July 15, 2017 by Skwuruhl
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