Francopolo Posted September 17, 2020 Posted September 17, 2020 I am here after reading Near the bottom it says something about converting 3D aim to 2D When I follow the guide, I get this: It is telling me that to match my desktop horizontal distance with my ingame horizontal at 0%, I have to set my desktop sensitivity to 900 when my ingame sensitivity is 3200! It is also telling me that Monitor Distance calculation is only available to Premium members. Why is it giving me the number 900 if I'm only supposed to get it when I have a subscription. From my testing, 900DPI desktop and 3200DPI ingame feels quite off. I am willing to pay a one month subscription just to use this feature but I want to find out why its giving me the number 900 first because If it is correct I can make my own calculations to figure stuff out, however it just doesn't feel right at all. I want to be able to have one DPI setting that I can change whether I want to make my sensitivity higher or lower for training purposes. I also want to be able to find the correct in-game sensitivity multiplier such that my desktop monitor distance matches my ingame monitor distance at 0%.
Wizard DPI Wizard Posted September 17, 2020 Wizard Posted September 17, 2020 15 minutes ago, Francopolo said: It is also telling me that Monitor Distance calculation is only available to Premium members. Why is it giving me the number 900 if I'm only supposed to get it when I have a subscription. That was probably a bug. 16 minutes ago, Francopolo said: It is telling me that to match my desktop horizontal distance with my ingame horizontal at 0%, I have to set my desktop sensitivity to 900 when my ingame sensitivity is 3200! From my testing, 900DPI desktop and 3200DPI ingame feels quite off. I am willing to pay a one month subscription just to use this feature but I want to find out why its giving me the number 900 first because If it is correct I can make my own calculations to figure stuff out, however it just doesn't feel right at all. 900 from that conversion is what will match the in-game sensitivity pixel by pixel. It's the slowest method and will not suit everyone. MDH 100% is quite a but faster and instead matches the cursor movement from the center of the monitor to the edge to what moving the the crosshair to aim at something on the monitor edge will be like.
Quackerjack Posted September 18, 2020 Posted September 18, 2020 (edited) one idea here. Why u cant calculate your desktop sens not like this: Example: Ingame: 360° distance 40cm. Desktop: 40cm/4 = 10cm https://www.bilder-upload.eu/bild-fe2f01-1600438023.png.html Sure Desktop has no Fov but this atleast gives u same 360° feeling? I know theres no really math behind but just go for the feeling? Edited September 18, 2020 by Quackerjack
Wizard DPI Wizard Posted September 18, 2020 Wizard Posted September 18, 2020 4 minutes ago, Quackerjack said: one idea here. Why u cant calculate your desktop sens not like this: Example: Ingame: 360° distance 40cm. Desktop: 40cm/4 = 10cm https://www.bilder-upload.eu/bild-fe2f01-1600438023.png.html Sure Desktop has no Fov but this atleast gives u same 360° feeling? I know theres no really math behind but just go for the feeling? That's what you get if you convert using MDH 100% and the FOV is 90 (I assume you meant 45 degrees from center to edge and not 90): https://www.mouse-sensitivity.com/?share=a092b0d07884787b59694bb08968dd9e
Quackerjack Posted September 18, 2020 Posted September 18, 2020 7 minutes ago, DPI Wizard said: That's what you get if you convert using MDH 100% and the FOV is 90 (I assume you meant 45 degrees from center to edge and not 90): https://www.mouse-sensitivity.com/?share=a092b0d07884787b59694bb08968dd9e No, i dont calculate with fov cause desktop has none. Just 360° distance /4. But you are right its 45 degrees, so the math should be 360° distance /8 so for 40 cm distance the dpi should be set to 5cm to reach the edge from the middle of the screen
Wizard DPI Wizard Posted September 18, 2020 Wizard Posted September 18, 2020 1 minute ago, Quackerjack said: No, i dont calculate with fov cause desktop has none. Just 360° distance /4. You have to account for the FOV in the game. If your 360 distance is 40 cm but your FOV is 20 it wouldn't make any sense to divide by four.
Quackerjack Posted September 18, 2020 Posted September 18, 2020 Ya i just try to calculate the 360° distance from a game to desktop. So i ignore the fov. Thats why i choose the distance from the middle to the edge with 45 ° (or from edge to edge with 90°) It works for game so why not for desktop i just try and go with my feelings i will report what i find out
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