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Nine to Five


DPI Wizard

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  • 11 months later...
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Posted (edited)

hey, game's soft launched into early access on steam and there's a bunch more sensitivities than before, i think.  the ones in the pic + the aim sensitivity multiplier for ADS the calc already has, wouldn't fit on screen.  settings file changed its name slightly too

edit:  for the record, what the calc already has seems to still be accurate to me.  been wrong before, though.

NineToFiveClient-Win64-Shipping_WC0c0P4UD0.png

Edited by seventhfrost
  • Wizard
Posted
36 minutes ago, seventhfrost said:

hey, game's soft launched into early access on steam and there's a bunch more sensitivities than before, i think.  the ones in the pic + the aim sensitivity multiplier for ADS the calc already has, wouldn't fit on screen.  settings file changed its name slightly too

edit:  for the record, what the calc already has seems to still be accurate to me.  been wrong before, though.

NineToFiveClient-Win64-Shipping_WC0c0P4UD0.png

Nice, I'll update it tomorrow! As for the accuracy, note that the in-game slider is off, you need to use the config file for it to be accurate. As this is Unreal Engine 4 it might also be a smoothing issues, I'll check when I update.

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