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Not able to figure out how to convert properly


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Posted

I've been trying to a few months to convert sens between R6, Warzone and Apex Legends, to get all 3 feeling at least somewhat similar to one another. However, I find myself unable to figure out how to create the correct conversion and don't feel comfortable with any of the settings. I can sometimes match two of the games, but not after playing one continually, the other will feel off again. 

Does anyone have any advice? The conversions I need to figure out are:

  • Siege <-> Apex
  • COD <-> Siege
  • Apex <-> COD

as I would like to be able to translate back and forth between each, and I hope to learn to understand the way to setup these conversions much more accurately.

Posted (edited)

I'm playing on a 1920x1200 resolution, 16:10

Which, unless I'm mistaken, makes Warzone's FOV 115.563 config to get it's Actual HFOV of 110.000184
And to match that in Siege I have to do 83.503918 config (which gives the same Actual HFOV)
And then in Apex it's difficult to get an exact match but 1.42747063 with a crazy amount of significant figures, gives the correct Actual HFOV... but I remember reading somewhere about Apex's FOV being whacky? 

Edited by EternalWraith
  • Wizard
Posted
2 minutes ago, EternalWraith said:

I'm playing on a 1920x1200 resolution, 16:10

Which, unless I'm mistaken, makes Warzone's FOV 115.563 config to get it's Actual HFOV of 110.000184
And to match that in Siege I have to do 83.503918 config (which gives the same Actual HFOV)
And then in Apex it's difficult to get an exact match but 1.42747063 with a crazy amount of significant figures, gives the correct Actual HFOV... but I remember reading somewhere about Apex's FOV being whacky? 

All these are correct 👍

So if you then match all the hipfire sensitivity using 360 distance hipfire should be sorted.

When it comes to scopes they should all feel exactly the same based on what conversion method you are using. How exactly are you converting between the games?

Posted

Up until this point i've been using MDH to convert from Call of Duty to the other two games, but after looking at some other posts I saw people using MDV and I got confused so decided to look into it more to find out if something like that was the issue. 

Additional question: To what degree should I be concerned by "Discrepancy"? I always end up with a small 0.0000 something percentage difference and can never figure out why

  • Wizard
Posted
Just now, EternalWraith said:

Up until this point i've been using MDH to convert from Call of Duty to the other two games, but after looking at some other posts I saw people using MDV and I got confused so decided to look into it more to find out if something like that was the issue. 

MDV 0% is considered one of the best methods, but it might be too slow for some. If so try MDV 100% instead. And always use the same source for your conversions to keep it consistent.

1 minute ago, EternalWraith said:

Additional question: To what degree should I be concerned by "Discrepancy"? I always end up with a small 0.0000 something percentage difference and can never figure out why

This is due to the lack of accuracy in the game, especially for games with few decimals for the sensitivity you can see quite high discrepancy numbers over 1%, but even with 6 decimals you might see a very low discrepancy in the 0.00XX range. This is nothing to worry about.

Posted
Just now, DPI Wizard said:

MDV 0% is considered one of the best methods, but it might be too slow for some. If so try MDV 100% instead. And always use the same source for your conversions to keep it consistent.

This is due to the lack of accuracy in the game, especially for games with few decimals for the sensitivity you can see quite high discrepancy numbers over 1%, but even with 6 decimals you might see a very low discrepancy in the 0.00XX range. This is nothing to worry about.

Would I set both the ADS and Scope conversions to MDV 100%? Or is it different for both?

I assumed as much regarding the discrepancy. It's nice to see Ubisoft finally add Granular Scope Sens to Siege after 5 years but the rigidness of the system is still a problem. Games kinda need decimal sens nowadays 

  • Wizard
Posted
1 minute ago, EternalWraith said:

Would I set both the ADS and Scope conversions to MDV 100%? Or is it different for both?

It's generally best to use the same for both ADS and Scope. Some do like ADS to match hipfire in 360 distance, but this only really works for a few games where the ADS is very close to hipfire in FOV and is typically not recommended.

Posted (edited)
3 minutes ago, DPI Wizard said:

It's generally best to use the same for both ADS and Scope. Some do like ADS to match hipfire in 360 distance, but this only really works for a few games where the ADS is very close to hipfire in FOV and is typically not recommended.

So for the ADS and Scope, I put MDV 100%  and Scale 100%? And what is the difference between both of the two options underneath MDV (the unmarked box and the one marked Scale)?

Edited by EternalWraith
Posted (edited)
2 minutes ago, DPI Wizard said:

Correct. The other options are different matching methods explained in the instructions :)

Sorry, by other options I meant the difference between the first 100% and Scale 100%. What does Scale do differently than the first 100%?

And sorry to keep bothering you, I know you're probably busy with other users and such but, which option do I select in the drop downs? Is it more effective to select "All"? Or convert each Magnification differently? Do I put "All" on both? I'm not quite sure which option should be put into the "Aim" slots on the "Convert From/To" sections

Edited by EternalWraith
  • Wizard
Posted

The "All" option is always recommended as it does everything for you correctly.

 

The first box with percentage is related to the monitor distance, where 0% is tracking speed, 50% is matching the movement halfway between the crosshair and the edge of the monitor and 100% is matching all the way to the edge of the monitor. The scale is scaling whatever matching method you have selected to a certain percentage.

So to relate it to how games handle this take this example: https://www.mouse-sensitivity.com/?share=76e975c119a4c29a7f27bfffc2578463

Here MDV 100% = Monitor Distance Coefficient 1.00

Scale 90 = Low Zoom 0.9

Scale 70 = Low Zoom 0.7

Posted
Just now, DPI Wizard said:

The first box with percentage is related to the monitor distance, where 0% is tracking speed, 50% is matching the movement halfway between the crosshair and the edge of the monitor and 100% is matching all the way to the edge of the monitor. The scale is scaling whatever matching method you have selected to a certain percentage.

So to relate it to how games handle this take this example: https://www.mouse-sensitivity.com/?share=76e975c119a4c29a7f27bfffc2578463

Here MDV 100% = Monitor Distance Coefficient 1.00

Scale 90 = Low Zoom 0.9

Scale 70 = Low Zoom 0.7

I see. I think i understand that now. So using "All" on both sides of the conversion would be the best way to get an accurate reading, correct? I followed some of the pro settings for Warzone and they use 1.0 for both High and Low zoom. Would you recommend instead trying to find a different zoom for one or the other?

  • Wizard
Posted
Just now, EternalWraith said:

I see. I think i understand that now. So using "All" on both sides of the conversion would be the best way to get an accurate reading, correct? I followed some of the pro settings for Warzone and they use 1.0 for both High and Low zoom. Would you recommend instead trying to find a different zoom for one or the other?

Yes, use "All" for both sides.

1.0 for high and low is usually good as it scales with the Monitor Distance Coefficient. So the coefficient sets the sensitivity for all scopes.

Posted

Thank you for all of your help. I will head into a few matches and try these settings out to see if they're working for me. 

3 minutes ago, DPI Wizard said:

Yes, use "All" for both sides.

1.0 for high and low is usually good as it scales with the Monitor Distance Coefficient. So the coefficient sets the sensitivity for all scopes.

Is it normal that with MDV 0% on both all the scope sensitivities come out at the same value? but with 100% they're all marginally different. Which one do you think would be better for an arm player?

  • Wizard
  • Solution
Posted
2 minutes ago, EternalWraith said:

Is it normal that with MDV 0% on both all the scope sensitivities come out at the same value? but with 100% they're all marginally different. Which one do you think would be better for an arm player?

When all scopes come out at the same value it means that the conversion setup in the calculator perfectly matches what the game uses. MDV 0% or MDV 100% probably.

Posted
5 minutes ago, DPI Wizard said:

When all scopes come out at the same value it means that the conversion setup in the calculator perfectly matches what the game uses. MDV 0% or MDV 100% probably.

Thanks a lot for all the help. Enjoy the rest of your day :)

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