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Feature Request: Convert to DPI via 360 distance input


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Posted

Could it be possible to convert to a DPI as an "aim" when you know a game's sens value and 360 distance (and/or FOV in the case of FOV affected games)?

At the moment, you can continue to adjust DPI by trial and error to land on 360 distance or a sens value as the case may be, but if you have a sens value for a game that is syncronised with your desktop cursor speed in a way you like the feel of, and want to use a new 360 distance that also keeps mouse cursor matched with the game sens, then you would need to do this with dpi scaling instead of changing the game sens (because the latter wouldn't keep my desktop cursor speed exactly sync'd by 0% mdv)

I use Custom Curve which enables me to scale my dpi to any value so I'm not limited by actual mouse dpi parameters

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Posted

Not as such I don't think.....

Let's say I start with matching my cursor speed to a game like here:

https://www.mouse-sensitivity.com/?share=16c6063fc5af8c4e1d8dd1d552048e89

At the FOV I prefer of 84 vFOV, windows desktop matches 0% mdv at 6/11 & 1440p at a game sens value of 0.26264. To create 360 distance I want of 36cm, I need to use dpi 354.492 (so I set my mouse dpi to 400 and set my Custom Curve scaler to 0.88623 to arrive at dpi of 354.492, for example)

If I wanted to try 40cm 360 in game but maintain the match across the board in desktop and also any other game which is already matched to desktop cursor, I need to change the DPI scale. If I changed game sens the sync with desktop cursor or any other game is out, and I'd probably need to do a bunch of calculations to scale it to a different WPS value etc

So..... I am suggesting an option to enter a desired 360 distance, with a sens value also already input, that outputs the dpi required.

The closet I can come without loads of trial and error, is to do this:

https://www.mouse-sensitivity.com/?share=c56ad2f325d598a59f53c09c429dc72b

but it only works in a game like BF1 because of the fact I can select an ADS option which doesn't zoom at all, and I can still overwrite the base sens value, which then gives me an output for the 1.00x zoom of 0.900013. If I multiply my previous dpi of 354.492 by this number 0.900013 I get my new required dpi of 319.046

Hey presto: 40cm 360, still synced with desktop cursor (and because I changed effective dpi, it's the same across every other game I have sync'd also):

https://www.mouse-sensitivity.com/?share=f79e3c19dc8d15e7f6a6978ba755a315

But this is not usually possible because most game entries don't have these options.

Posted

Ignore me, I'm being beyond dumb.

I was thinking the fact games use a different yaw scaler would affect this, but it wouldn't at all.

I could always just do e.g 36/40 = 0.9x to arrive at the effective dpi I need when moving from one 360 distance to another

Sorry! XD

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Posted
1 hour ago, TheNoobPolice said:

I could always just do e.g 36/40 = 0.9x to arrive at the effective dpi I need when moving from one 360 distance to another

Exactly, this will always work for the DPI value :)

For sensitivity values it does not always work though, but here it does.

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