HacubeMehh Posted October 22, 2022 Posted October 22, 2022 i was converting from valorant and the x and y sensitivities were different after following the guide
Wizard DPI Wizard Posted October 22, 2022 Author Wizard Posted October 22, 2022 12 hours ago, HacubeMehh said: i was converting from valorant and the x and y sensitivities were different after following the guide Unless they've just added it, this game doesn't have a separate x and y sensitivity. I'm not able to check for a few days.
253pvp Posted November 10, 2022 Posted November 10, 2022 Hey wizard I'm sure you're already on it but just in case you missed it there was an update to marauders today and they finally added an FOV slider (thank the lord). Can't wait to get my sens dialled in with a higher FOV Cptkekflip 1
Wizard DPI Wizard Posted November 10, 2022 Author Wizard Posted November 10, 2022 14 minutes ago, 253pvp said: Hey wizard I'm sure you're already on it but just in case you missed it there was an update to marauders today and they finally added an FOV slider (thank the lord). Can't wait to get my sens dialled in with a higher FOV Nice, updated it now. 253pvp 1
253pvp Posted November 10, 2022 Posted November 10, 2022 18 minutes ago, DPI Wizard said: Nice, updated it now. Legend!
Hirens Posted January 16, 2023 Posted January 16, 2023 On 10/4/2022 at 5:23 PM, DPI Wizard said: It's a bit of an oxymoron, but what it means is that the game either misses reports or is trying to "smooth" them, resulting in the mouse movement being a lot longer than it should be. And it's not stable, the actual movmement is all over the place. So it's the opposite of acceleration where the movement is shorter. Using a high polling rate over 1000 Hz is not recommended as a lot of games struggle with this. Most handle 1000 Hz, but some (like this one) has smoothing enabled by default resulting in this negative acceleration. Regarding the negative acceleration issue. Is it possible to fix it by disabling the acceleration at the engine level by editing the config file? If yes, can we update the calculator for Marauders to also provide this information? In windows search bar: %localappdata% go to: RaidGame → Saved → Config → WindowsNoEditor Open the Engine.ini file and add two spaces below the last line, once there paste in: [/Script/Engine.InputSettings] bEnableMouseSmoothing=false This is the unreal engine command/code line for disabling smoothing/acceleration. I have played unreal games previously where I had to edit the configs, this was no different. My mouse feels much more responsive/snappy now.
Wizard DPI Wizard Posted January 16, 2023 Author Wizard Posted January 16, 2023 27 minutes ago, Hirens said: This is the unreal engine command/code line for disabling smoothing/acceleration. I have played unreal games previously where I had to edit the configs, this was no different. I always test this for UE4 games, but it doesn't work for Marauders unfortunately. If you use 1000 Hz you will get a lot of negative acceleration, it's pretty easy to test as switching to 125 Hz will result in a significantly shorter 360 distance. Hirens 1
Hirens Posted January 16, 2023 Posted January 16, 2023 9 minutes ago, DPI Wizard said: I always test this for UE4 games, but it doesn't work for Marauders unfortunately. If you use 1000 Hz you will get a lot of negative acceleration, it's pretty easy to test as switching to 125 Hz will result in a significantly shorter 360 distance. Ok, thank you very much! Wanted just to make sure. Thanks! DPI Wizard 1
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