Wizard DPI Wizard Posted August 7, 2020 Wizard Posted August 7, 2020 While this is a feature most probably won't use, it was important to integrate it into the calculator so it can fully support every aspect of the sensitivity settings in games. Over 100 games have been updated to support vertical sensitivity! If you notice a game that does support it but haven't been updated in the calculator, let me know! This feature have three settings: 1:1 is keeping the scaling of the vertical sensitivity the same as the horizontal. This is how the calculator has always working up until now, so just keep it at 1:1 if you don't want to use this feature and make everything behave like before. "Scale" is probably the most useful and simple method if you want to use this feature. It simply scales all vertical sensitivity to the percentage chosen. If you for instance want to mimic the behavior of a lot of Unreal Engine 4 games (like ARK) you can simply set this to 70%. This will for those game that is doing this by default result in the same X and Y sensitivity value. Finally we have "Custom" which reveals a Y axis selection for all the different aim options. With this feature you have the ability to both set a preferred scale percentage for each option, OR you can select a different matching method all together. If you for instance want ADS horizontal to match MDH 100% and ADS vertical to match MDV 100% you can this with the "Custom" option. "Custom" with all Y axis set to scale and the same percentage is exactly the same as selecting "Scale" and setting that percentage. Pyroxia and MacSquirrel_Jedi 2
MacSquirrel_Jedi Posted August 10, 2020 Posted August 10, 2020 Great job! I'll definitely play with it :) I'm now trying to prepare something like "Monitor distance map". Graph which will visually show deviations at some monitor distances for X and Y axis. Today i validated that formula for CS:GO is working. Now i have to figured out how it will be look like. Different Y axis sensitivity is a key for even better conversion from Win/2D to 3D :)
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