1kFace8aby Posted July 26, 2020 Posted July 26, 2020 i fond when i convert form a game to another, ads and scope sensitivity will follow the first game's hipfire, then i use the second game to convert the hipfire and ads by itself, it will be a little slower than the first result, i wanna know why and what should i do about right?
1kFace8aby Posted July 26, 2020 Author Posted July 26, 2020 Is that ads conversion accurate only when FOV is consistent? Which conversion mode is more suitable for three or more games?
Merinda18 Posted July 26, 2020 Posted July 26, 2020 2 часа назад, 1kFace8aby сказал: Is that ads conversion accurate only when FOV is consistent? Which conversion mode is more suitable for three or more games? if u use monitor distance instead of 360, fov doesnt matter
Wizard DPI Wizard Posted July 26, 2020 Wizard Posted July 26, 2020 3 hours ago, 1kFace8aby said: i fond when i convert form a game to another, ads and scope sensitivity will follow the first game's hipfire, then i use the second game to convert the hipfire and ads by itself, it will be a little slower than the first result, i wanna know why and what should i do about right? This is correct and is the only way to keep the aim consistent. If it didn't do this you would end up with identical aims that have different sensitivity.
1kFace8aby Posted July 26, 2020 Author Posted July 26, 2020 It mean I should follow the result of the first game, even though it's slower or faster when I use the game itself that needs to be converted to calculate ads?
1kFace8aby Posted July 26, 2020 Author Posted July 26, 2020 (edited) It mean I should follow the result of the first game, even though it's slower or faster when I use the game itself that ne eds to be converted to calculate ads? 引用 This is correct and is the only way to keep the aim consistent. If it didn't do this you would end up with identical aims that have different sensitivity. Edited July 26, 2020 by 1kFace8aby
1kFace8aby Posted July 26, 2020 Author Posted July 26, 2020 12 小时前, DPI Wizard说: This is correct and is the only way to keep the aim consistent. If it didn't do this you would end up with identical aims that have different sensitivity. Sorry sir idk how to reply in this forum.It mean I should follow the result of the first game, even though it's slower or faster when I use the game itself that ne eds to be converted to calculate ads?
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