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Hunt Showdown - ADS sens and others do not match default


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Posted

For some reason the sensitivities don't match up with the default sense that is being converted from Overwatch. The default seems to be on point with the sens I have in Overwatch, but the rest are slower than the default. Am I doing something wrong here? 

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Posted (edited)
2 hours ago, DPI Wizard said:

That looks correct, what specific aim/gun/scope is too slow that you've tested?

The ADS on the winfield seems to be a slower than the default aiming, and the same goes for scoped with a winfield. The ADS on a pistol is also slower than default aiming. Am I suppose to mess with the aim down sights multiplier setting?

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Edited by Sunny
  • Wizard
Posted
10 hours ago, Sunny said:

The ADS on the winfield seems to be a slower than the default aiming, and the same goes for scoped with a winfield. The ADS on a pistol is also slower than default aiming. Am I suppose to mess with the aim down sights multiplier setting?

What exactly do you mean by slow btw, difference in 360 distance, or the tracking speed seems too slow?

BTW, shoulder aim (first ADS step) is treated as hipfire so it will be matched using 360 distance in your setup.

Posted
3 hours ago, DPI Wizard said:

What exactly do you mean by slow btw, difference in 360 distance, or the tracking speed seems too slow?

BTW, shoulder aim (first ADS step) is treated as hipfire so it will be matched using 360 distance in your setup.

360 distance is not the same across the different aiming types. ADS and scoped aim are clearly slower than the default. There has to be something I'm doing wrong here..

  • Wizard
Posted
1 hour ago, Sunny said:

360 distance is not the same across the different aiming types. ADS and scoped aim are clearly slower than the default. There has to be something I'm doing wrong here..

It's not supposed to be the same with that setup. It's keeping the same tracking speed between scopes, which means increased 360 distance when the zoom increases.

This will keep the same 360 distance, but is not a recommended method as aiming will be incredibly fast for scopes.

Posted
5 minutes ago, DPI Wizard said:

It's not supposed to be the same with that setup. It's keeping the same tracking speed between scopes, which means increased 360 distance when the zoom increases.

This will keep the same 360 distance, but is not a recommended method as aiming will be incredibly fast for scopes.

I assumed that I needed my sensitivity to be the same across all aiming types in all games. Is this wrong? How could I possibly play better if the sens is different when I'm scoped in?

  • Wizard
Posted
2 minutes ago, Sunny said:

I assumed that I needed my sensitivity to be the same across all aiming types in all games. Is this wrong? How could I possibly play better if the sens is different when I'm scoped in?

For aims and scopes you want the aim to be the same, not the 360 distance. This is achieved by matching monitor distance, from 0% which is tracking speed to any percentage value which is the movement to a certain spot on your monitor. See the instructions thread for some videos explaining this :)

Posted (edited)
43 minutes ago, DPI Wizard said:

For aims and scopes you want the aim to be the same, not the 360 distance. This is achieved by matching monitor distance, from 0% which is tracking speed to any percentage value which is the movement to a certain spot on your monitor. See the instructions thread for some videos explaining this :)

So what you're saying is that things are working as intended? If so then thanks for the help! 

Edited by Sunny

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