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Posted

so only at AR 1:1 does the config FOV match the actual FOV. it's like the engine uses vertical FOV, but then has some really bizarre AR calculations on top.

makes me wonder if it wouldn't be best if FOV mods treated the config FOV as vertical FOV and made it hor+ based on that.

  • Wizard
Posted

Yeah, it's a really weird way of doing it.

The FarOut mod simply adjusts the FOV value and keeps the weird AR scaling, while the Widescreen Fix locks the vertical FOV to the 4:3 value. But the multiplier is still applied to the default 1:1 FOV value.

Scopes were luckily enough straightforward multipliers to the 1:1 FOV though.

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