Guest evilownz Posted January 21, 2014 Posted January 21, 2014 Is mouse sense actually the same among all quake series? While for q3,q4 and ql it seems so for quake 1 (qw) its completely off for some reason..
Wizard DPI Wizard Posted January 21, 2014 Author Wizard Posted January 21, 2014 They all use the same algorithm (the same as Source games etc), but Quake 1 do have a bit of acceleration even with -dinput turned on. Is it off by much for you?
Guest evilownz Posted January 24, 2014 Posted January 24, 2014 Its like ~20cm on standart 400 dpi and default 5 sense in q3/q4/ql which is close considering human error and dpi innacurace. but for quake1 it gives me like 14,5-15
Ahogesaurus Posted August 19, 2021 Posted August 19, 2021 (edited) With new official "remaster" sourceport, the game defaults m_forward to 0, even though the original and other Quake engine based games (including Source engine) by default use m_forward 1, which might make the aiming feel laggy in the new version. The new command for mouse sensitivity is now "cl_sensitivity" and the config file is kexengine.cfg inside %USERPROFILE%\Saved Games\Nightdive Studios\Quake Edited August 19, 2021 by Ahogesaurus
Wizard DPI Wizard Posted August 22, 2021 Author Wizard Posted August 22, 2021 On 8/19/2021 at 10:45 PM, Ahogesaurus said: With new official "remaster" sourceport, the game defaults m_forward to 0, even though the original and other Quake engine based games (including Source engine) by default use m_forward 1, which might make the aiming feel laggy in the new version. The new command for mouse sensitivity is now "cl_sensitivity" and the config file is kexengine.cfg inside %USERPROFILE%\Saved Games\Nightdive Studios\Quake Added the enhanced version now
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