PressingForward Posted June 16, 2020 Posted June 16, 2020 Title, basically. Or is there a way to calculate the value that is being multiplied with a sensitivity value with the pixel/count value? I‘m trying, for example, to calculate the yaw of Warframe at 78FOV to put it into kovaak‘s sensitivity matcher but I can‘t seem to do the math right...
Drimzi Posted June 16, 2020 Posted June 16, 2020 Not all games are a simple sensitivity * yaw formula. Many games use a curve. You will end up with a unique yaw value for every sensitivity value with KovaaK's sensitivity matcher, and for every fov as well if the game scales sensitivity with fov. Warframe is something like this (sensitivity * (792 / 104677) + (3600 / 104677)) * fov/65 = increment
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