fortunate reee Posted June 11, 2020 Posted June 11, 2020 (edited) hey @DPI Wizard i have recently had great success with the whole focal length custom res calculations and at that point i started hypothesizing about a potential implementation of this calculation https://www.geogebra.org/classic/wg83gxjc if you could select ^ focal length as an aspect ratio that would be interesting ( keeping the native fov modifier ) and just locking the resolution to the respective custom res could simplify the application of this process ,it is very niche so it not being viable option would make sense interested in hearing your thoughts on it keep up the great work Edited June 11, 2020 by fortunate reee WhoCares?, koglelang and Rukishou 3
Rukishou Posted June 11, 2020 Posted June 11, 2020 I would greatly appreciate this too! I've even thought about making my own post about it but never got around to it https://www.geogebra.org/classic/wg83gxjc is a great resource but a very tedious process, and lately I've noticed for a lot of games where you can't change FOV, the FOV box in the calculator becomes grayed out and I can't use my calculated FOV to convert from/to other games that way either. koglelang 1
Wizard DPI Wizard Posted June 15, 2020 Wizard Posted June 15, 2020 On 6/11/2020 at 1:30 PM, fortunate reee said: hey @DPI Wizard i have recently had great success with the whole focal length custom res calculations and at that point i started hypothesizing about a potential implementation of this calculation https://www.geogebra.org/classic/wg83gxjc if you could select ^ focal length as an aspect ratio that would be interesting ( keeping the native fov modifier ) and just locking the resolution to the respective custom res could simplify the application of this process ,it is very niche so it not being viable option would make sense interested in hearing your thoughts on it How exactly are you using this in the calculator?
fortunate reee Posted June 16, 2020 Author Posted June 16, 2020 (edited) 9 hours ago, DPI Wizard said: How exactly are you using this in the calculator? you set fov 1 ( alpha/ game you want to convert from) you set fov 2 ( beta / you wish to convert to) you set then custom res you get as a result as game 2s resolution in the calculator and the focal length isn't as far off when you cant natively match the fov thus the pixels/count stay closer to the original and you can maintain teh sens https://www.mouse-sensitivity.com/?share=bb5648614fd29bb64f99e0c47a7597a2 this would be the focal length matched destiny (100.8 fov beta matched from 73.74vdeg/106.26 alpha )as an example for 73.74 vdeg this would end up with those numbers or something close for destiny and 103 fov games like overwatch and valorant it is just a bit of a hastle to redo the geogebra thing every time i wish to change the base fov so an implementation would be very beneficial my initial thought was to create a stretched /black bars option "focal " that would take fov alpha match it to Beta in a similar fashion to the geogebra thing and then automatically insert the matched res in the game b resolution allowing for simplified use with the calculator im unsure how doable this would be from a math / implementation stand point but i must say whatever we can get would likely be a step up from what we have to do now Edited June 16, 2020 by fortunate reee
Drimzi Posted June 16, 2020 Posted June 16, 2020 (edited) It is just: OutputGameResolutionWidth = InputGameResolutionWidth * ((tan(OutputGameVerticalFov * pi/360)) / (tan(InputGameVerticalFov * pi/360))) OutputGameResolutionHeight = InputGameResolutionHeight * ((tan(OutputGameVerticalFov * pi/360)) / (tan(InputGameVerticalFov * pi/360))) Now OutputGame has the same vertical fov in the same screenspace as InputGame. Edited June 16, 2020 by Drimzi
Wizard DPI Wizard Posted June 16, 2020 Wizard Posted June 16, 2020 Should be no problem implementing this so the resolution in the output game changes. Are you actually setting this as a custom res in Windows or the game to match?
Rukishou Posted June 16, 2020 Posted June 16, 2020 (edited) 11 minutes ago, DPI Wizard said: Should be no problem implementing this so the resolution in the output game changes. Are you actually setting this as a custom res in Windows or the game to match? I set the custom resolution in game (Windows remains unchanged) and have turned off scaling in the Nvidia control panel, so black borders on all four sides at 16:9. With hor+ games, where fov extends horizontally without cropping the top and bottom, I just lower the height and keep the full width of my monitor. Edited June 16, 2020 by Rukishou DPI Wizard 1
fortunate reee Posted June 16, 2020 Author Posted June 16, 2020 6 hours ago, DPI Wizard said: Should be no problem implementing this so the resolution in the output game changes. Are you actually setting this as a custom res in Windows or the game to match? im just creating the custom res to then use in the game with black bars works like a charm
Wizard DPI Wizard Posted June 18, 2020 Wizard Posted June 18, 2020 Focal length support added! Rukishou 1
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