Wizard DPI Wizard Posted June 5, 2020 Wizard Posted June 5, 2020 The sensitivity scale in this game is broken so the discrepancy calculation does not work.
Wizard DPI Wizard Posted June 5, 2020 Author Wizard Posted June 5, 2020 Here's what the sensitivity actually looks like in this game:
stereo3D Posted March 26, 2021 Posted March 26, 2021 FOV type is a multiplier like in WD3. FOV 110 is fovscale 1.35. also, it would be really helpful to have the aim sens in the calculator. in general, i noticed with third person games, that matching the look sens often results in an aim sens that's pretty much unplayable.
Wizard DPI Wizard Posted March 29, 2021 Author Wizard Posted March 29, 2021 On 3/26/2021 at 12:55 PM, stereo3D said: FOV type is a multiplier like in WD3. FOV 110 is fovscale 1.35. also, it would be really helpful to have the aim sens in the calculator. in general, i noticed with third person games, that matching the look sens often results in an aim sens that's pretty much unplayable. Sensitivity in this game is such a complete mess, but I've manage to add ADS now, and fixed the FOV calculations. For some reason the FOV at 70 is 80 in third person mode and 70 in ADS. stereo3D 1
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