Tsing Posted June 3, 2020 Posted June 3, 2020 Hi guys, I'm trying to intuitively understand viewspeed, and hopefully work towards deriving the formula for myself. However, I'm struggling to understand what quantity we are actually matching when we match viewspeed. For example, if cannot be the angular velocity of the in game view as this would be conserved by 360 distance. If anyone could point me in the right direction it would be much appreciated!
Wizard DPI Wizard Posted June 3, 2020 Wizard Posted June 3, 2020 Viewspeed Horizontal is meant to keep the relation between the arc and the chord the same. Lot's of info here Viewspeed Vertical is something entirely different, but it's based on the vertical FOV and the end result for 16:9 is almost the same.
Tsing Posted June 3, 2020 Author Posted June 3, 2020 Thanks, I've had more of a read and I think I'm beginning to understand.
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