Vaccaria Posted May 7, 2020 Posted May 7, 2020 Hi people. The situation is as follows. The calculator calculated the sensitivity of 0.50 in osu, but it is very slow. Multiplying 0.50 by 2, I already get similar sensations from the sensitivity in the game and in osu. Can you explain why such a difference? p.s. I read the instructions. https://www.mouse-sensitivity.com/?share=61c196739ca6c61a9ded5eec1d9f16e8
Solution TheNoobPolice Posted May 7, 2020 Solution Posted May 7, 2020 (edited) You haven't shown your target conversion method? I imagine those numbers are from 0% or similar. When converting from a 3D game using something like 0% then only the velocity of the central pixel on the games FOV will be matched across the whole screen in Osu, this definitely makes it feel very slow. For this reason, people tend to use a 100% or higher vertical monitor match for that use case. Edited May 7, 2020 by TheNoobPolice Vaccaria 1
Vaccaria Posted May 7, 2020 Author Posted May 7, 2020 Yes, I used 0% MDH. Now on the MDV screenshots 293%. Sensitivity 0.80 fov 90. When changing fov to 103 I need to set already 400% MDV, thereby the sensitivity will be 0.91. With fov 90, the number of pixels is greater than 1920*4(360/HFOV=number of monitors)=7680. With 103 less than 1920*3.4951456311=6710.6796117. Is it necessary to increase sensitivity with fewer pixels if the calculator sets 0.40 fov 103 and 0.50 fov 90 at 0% MDV? You can also calculate VFOV(180/VFOV*1080=...). The number of pixels is still less at high fov.
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