Jump to content

2D sensitivity


Go to solution Solved by TheNoobPolice,

Recommended Posts

  • Solution
Posted (edited)

You haven't shown your target conversion method?

I imagine those numbers are from 0% or similar. When converting from a 3D game using something like 0% then only the velocity of the central pixel on the games FOV will be matched across the whole screen in Osu, this definitely makes it feel very slow.

For this reason, people tend to use a 100% or higher vertical monitor match for that use case.

Edited by TheNoobPolice
Posted

Yes, I used 0% MDH. Now on the MDV screenshots 293%. Sensitivity 0.80 fov 90. When changing fov to 103 I need to set already 400% MDV, thereby the sensitivity will be 0.91. With fov 90, the number of pixels is greater than 1920*4(360/HFOV=number of monitors)=7680.
With 103 less than 1920*3.4951456311=6710.6796117. Is it necessary to increase sensitivity with fewer pixels if the calculator sets 0.40 fov 103 and 0.50 fov 90 at 0% MDV?

You can also calculate VFOV(180/VFOV*1080=...). The number of pixels is still less at high fov.xEsDRM7pYJk.jpgUD56A4aQBSo.jpgBihCKnA0W-o.jpgSviukEdaIuE.jpg

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...