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Identical cm/360's at various FOV's (as it relates to viewspeed)


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  • Wizard
Posted
7 hours ago, Drimzi said:

You may find key rotations such as 45°, 90°, 135°, and 180° being too difficult depending on how low the game forces the FOV,

A bit off-topic here, but do you think it would be useful to add 45°, 90°, 135°, and 180° conversions in addition to the 360° one? I feel like a lot of people want especially hipfire to be matched to a certain degree, so they have the muscle memory of a 90 or 180 degree flick for instance, and them for aims use Viewspeed.

Posted
19 hours ago, DPI Wizard said:

A bit off-topic here, but do you think it would be useful to add 45°, 90°, 135°, and 180° conversions in addition to the 360° one? I feel like a lot of people want especially hipfire to be matched to a certain degree, so they have the muscle memory of a 90 or 180 degree flick for instance, and them for aims use Viewspeed.

In my opinion, showing partial rotation has no benefit to showing just complete rotation. If you want to match 90deg, simply match 360deg, perfect!? Besides, if people want to keep 180 flicks the same then matching FOV between games is always going to be critical.

Aiming is a combination of things and keeping a datum field of view between games for hipfire is very important IMO. For arguments sake, overwatch to CSGO or 103' to 106' in practical use would not affect someone's 180 flicks if all else remains equal IMO.

 

 

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