Drimzi Posted May 30, 2017 Posted May 30, 2017 (edited) Edited January 28, 2018 by Drimzi DPI Wizard and TheNoobPolice 2
Wizard DPI Wizard Posted May 30, 2017 Wizard Posted May 30, 2017 7 hours ago, Drimzi said: You may find key rotations such as 45°, 90°, 135°, and 180° being too difficult depending on how low the game forces the FOV, A bit off-topic here, but do you think it would be useful to add 45°, 90°, 135°, and 180° conversions in addition to the 360° one? I feel like a lot of people want especially hipfire to be matched to a certain degree, so they have the muscle memory of a 90 or 180 degree flick for instance, and them for aims use Viewspeed.
DNAMTE Posted May 31, 2017 Posted May 31, 2017 19 hours ago, DPI Wizard said: A bit off-topic here, but do you think it would be useful to add 45°, 90°, 135°, and 180° conversions in addition to the 360° one? I feel like a lot of people want especially hipfire to be matched to a certain degree, so they have the muscle memory of a 90 or 180 degree flick for instance, and them for aims use Viewspeed. In my opinion, showing partial rotation has no benefit to showing just complete rotation. If you want to match 90deg, simply match 360deg, perfect!? Besides, if people want to keep 180 flicks the same then matching FOV between games is always going to be critical. Aiming is a combination of things and keeping a datum field of view between games for hipfire is very important IMO. For arguments sake, overwatch to CSGO or 103' to 106' in practical use would not affect someone's 180 flicks if all else remains equal IMO.
Wizard DPI Wizard Posted May 31, 2017 Wizard Posted May 31, 2017 True, it would probably just clutter up the results. Besides if you want to know what the distance for different degrees are, the math is not too hard
DNAMTE Posted May 31, 2017 Posted May 31, 2017 I would hope users of this website could divide something by 2 or 4.
MattKelly Posted June 1, 2017 Author Posted June 1, 2017 (edited) . Edited October 10, 2018 by MattKelly
MattKelly Posted June 1, 2017 Author Posted June 1, 2017 (edited) . Edited October 10, 2018 by MattKelly
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